2011
DOI: 10.1111/j.1467-8535.2010.01057.x
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Developing simulations in multi‐user virtual environments to enhance healthcare education

Abstract: Luke Rogers is a PhD student with the Virtual Reality and Simulation Laboratory, University of Ballarat. His research interests focus on the optimisation of virtual reality learning environments. Rogers' honours thesis explored the benefits and issues of using a three-dimensional multi-user virtual environment as a simulation tool for undergraduate nursing students and he is currently continuing this research by investigating how multi user simulations can be engineered to enhance learning. AbstractComputer-ba… Show more

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Cited by 74 publications
(62 citation statements)
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“…In this respect, our work reinforces the findings of other published studies (e.g. in relation to problem solving in clinical simulations, Rogers, 2011;language learning, Wang, Song, Stone & Yan, 2009; see also Hew & Cheung, 2010).…”
Section: Discussionsupporting
confidence: 81%
“…In this respect, our work reinforces the findings of other published studies (e.g. in relation to problem solving in clinical simulations, Rogers, 2011;language learning, Wang, Song, Stone & Yan, 2009; see also Hew & Cheung, 2010).…”
Section: Discussionsupporting
confidence: 81%
“…Moreover, several studies conclude that in order to facilitate transfer, authentic-like tasks are necessary to promote effective learning and workplace relevance (Koenig et al, 2013;Muir, Allen, Rayner, & Cleland, 2013;Rackaway & Goertzen, 2008). When used as an instructional method, Rogers (2011) contends that computer simulation bridges the gap between reality and abstract knowledge. Eskrootchi and Oskrochi (2010) believe that computer simulations provide connections to real-world contexts that positively impact student learning.…”
Section: Introductionmentioning
confidence: 99%
“…Not surprisingly, therefore, these sessions have been demonstrated to boost both student confidence and competence (Cant and Cooper, 2010;Cook et al, 2011;Motola et al, 2013). However, such constraints do not prevent the use of technology to support practical skills training, as is evidenced by the increasingly popular use of videos, gaming and virtual reality computer simulations such as second-life  (Rogers, 2011). The challenge for teachers is to decide which course elements should remain face-to-face and which aspects would be more successfully achieved online, ultimately allowing all elements to be seamlessly blended together into a logical and coherent course design.…”
Section: Application Of Learning To Future Teaching Practicementioning
confidence: 99%