2022
DOI: 10.1016/j.ijdrr.2022.103022
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Developing serious games for CBRN-e training in mixed reality, virtual reality, and computer-based environments

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Cited by 17 publications
(2 citation statements)
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“…The system was evaluated by 30 CBRN experts and received positive feedback in terms of usability and effectiveness. Similarly, in Altan et al [32], 16 CBRNe experts evaluated three immersive serious games for CBRNe training in terms of usability, presence, and technology acceptance. The results showed that users positively rated the VR games on all three measures.…”
Section: Immersive Cbrn Trainingmentioning
confidence: 99%
“…The system was evaluated by 30 CBRN experts and received positive feedback in terms of usability and effectiveness. Similarly, in Altan et al [32], 16 CBRNe experts evaluated three immersive serious games for CBRNe training in terms of usability, presence, and technology acceptance. The results showed that users positively rated the VR games on all three measures.…”
Section: Immersive Cbrn Trainingmentioning
confidence: 99%
“…Most digital game-based learning apps focus on traditional subjects like biology, chemistry, or physics that profit from 3D virtual worlds' strong visuals, utilizing the concept of serious games. Serious games are a relatively newer concept that examines virtual games for purposes other than entertainment and enjoyment (Mortara et al, 2014;Altan et al, 2022).…”
Section: Introductionmentioning
confidence: 99%