2014
DOI: 10.1177/1460458214555041
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Developing mental health mobile apps: Exploring adolescents’ perspectives

Abstract: Publication informationHealth Informatics Journal, 22 (2) were asked to give their responses to a mental health app prototype. Participants identified (1) safety, (2) engagement, (3) functionality, (4) social interaction, (5) awareness, (6) accessibility, (7) gender, and (8) young people in control as important factors. Understanding end users needs and concerns in relation to this topic will inform the future development of youth-oriented mental health apps that are acceptable to young people.

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Cited by 146 publications
(123 citation statements)
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References 24 publications
(47 reference statements)
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“…For effective risk communication, trust and/or confidence in the source/receiver are important [30]. Our results are similar to previous studies about app use with respect to influencing factors such as ease of use, language, layout, and costs [24, 31]. These can be seen as general influencing factors for using any app.…”
Section: Discussionsupporting
confidence: 87%
See 1 more Smart Citation
“…For effective risk communication, trust and/or confidence in the source/receiver are important [30]. Our results are similar to previous studies about app use with respect to influencing factors such as ease of use, language, layout, and costs [24, 31]. These can be seen as general influencing factors for using any app.…”
Section: Discussionsupporting
confidence: 87%
“…This may be due to the fact that an individual with a rare disease can be more easily identified in healthcare data than someone without a rare disease [40]. A previous study among adolescents also found that high importance was attached to a safe app [31]. Further studies may determine whether diverse patient populations and HCP groups differ in their opinions on the importance of app security or whether such differences are country-related.…”
Section: Discussionmentioning
confidence: 99%
“…No assessment of the developmental appropriateness of such apps was made. However, such an analysis is warranted given that adolescents have other needs than adults, for example, simpler interfaces and different app features based on differentially identified behavior change techniques compared with adults [12,49,50]. Unfortunately, at present, no coding system and legalities related to age appropriateness of apps for children and adolescents exist within the regulatory framework of the EU [51].…”
Section: Discussionmentioning
confidence: 99%
“…Although users are regularly involved in the evaluation, design and development of mental health apps, see for instance [19,20], the actual level of involvement remains challenging to ascertain. Furthermore, there is no globally agreed upon terminology describing practices of 'user involvement'.…”
Section: Discussionmentioning
confidence: 99%