Abstract:Globalization and liberalization in the business environment have changed the requirements of types and qualities of human capital needed by the corporate sector. In relation to this, business graduates not only need to have theoretical understanding, but they also need to have creative thinking, communication skills and decision making skills based on multidisciplinary knowledge. Simulation game in business education is suggested to fill the gap by exposing students to real business situations. This study eva… Show more
“…Interestingly, the present findings reveal a strong relationship between low self-efficacy and knowledge enhancement in contrast with previous studies (Abdullah et al, 2013;Bandura & Cervone, 1986;Ketelhut, 2007;Meluso et al, 2012;Nicolaides, 2012). This finding is attributed to the fact that HOTS is a multidisciplinary business simulation with teamwork and peer-interaction contributing highly to the experiential learning; it is considered to be of value to curriculum designers and educators in determining the most appropriate stage at which business simulation programmes should be embedded in the curriculum, taking account also of the students' prior knowledge and work experience.…”
Section: Discussion Limitations and Implicationscontrasting
confidence: 86%
“…Consequently, self-efficacy has effects on the gathering and enhancement of knowledge. Abdullah et al (2013) and Nicolaides (2012) supported the high influence of student involvement within the learning process in order to enhance the knowledge for the real-life industry and therefore supported the importance of self-efficacy within the context of this research. In addition, Meluso, Zheng, Spires, and Lester (2012) revealed that self-efficacy has been found to be one of the most important determinants of academic achievement.…”
Section: Influence Of Realism On Knowledge Enhancementmentioning
“…Interestingly, the present findings reveal a strong relationship between low self-efficacy and knowledge enhancement in contrast with previous studies (Abdullah et al, 2013;Bandura & Cervone, 1986;Ketelhut, 2007;Meluso et al, 2012;Nicolaides, 2012). This finding is attributed to the fact that HOTS is a multidisciplinary business simulation with teamwork and peer-interaction contributing highly to the experiential learning; it is considered to be of value to curriculum designers and educators in determining the most appropriate stage at which business simulation programmes should be embedded in the curriculum, taking account also of the students' prior knowledge and work experience.…”
Section: Discussion Limitations and Implicationscontrasting
confidence: 86%
“…Consequently, self-efficacy has effects on the gathering and enhancement of knowledge. Abdullah et al (2013) and Nicolaides (2012) supported the high influence of student involvement within the learning process in order to enhance the knowledge for the real-life industry and therefore supported the importance of self-efficacy within the context of this research. In addition, Meluso, Zheng, Spires, and Lester (2012) revealed that self-efficacy has been found to be one of the most important determinants of academic achievement.…”
Section: Influence Of Realism On Knowledge Enhancementmentioning
“…Quantitative designs adapt from [27][28] were used to find which of the elemen of business simulation that facilitate of business plan preparation and the relationship among them. Students of entrepreneurship courses (114 students) were selected to run business simulation play testing.…”
Section: Methodsmentioning
confidence: 99%
“…The development of this business simulation using Microsoft excel VBA (Visual Basic for Operation) [33]. In this simulation player can play alone or in group [28]. This simulation require player to set up a company, capital, manage resource and manage financial.…”
Section: Background Of the Business Simulationmentioning
Abstract. Business Plan is an important document for entrepreneurs to guide them managing their business. Business Plan also assist the entrepreneur to strategies their business and manage future growth. That is why Malaysian government has foster all Higher Education Provider to set entrepreneurship education as compulsory course. One of the entrepreneurship education learning outcome is the student can write effective business plan. This study focused on enhancing student's understanding in entrepreneurship through business plan simulation. This study also considers which of the factor that most facilitate the business simulation that help the student to prepare effective business plan. The methodology of this study using quantitative approach with pre-and post-research design. 114 students take part as respondent in the business simulation and answer quantitative survey pre-question and post question. The crucial findings of this study are student characteristic factor after playing the simulation contribute much on facilitate business plan learning. The result has shown that the business plan simulation can enhance undergraduate student in understanding entrepreneurship by preparing effective business plan before opening new startup.
“…Quantitative designs (Vos and Brennan, 2010;Abdullah et al, 2013) were used to find, which of the element of business simulation that facilitate of business plan preparation and the relationship among them. Students of engineering courses (108 students) were selected to run business simulation play testing.…”
Section: Research Design and Data Collectionmentioning
The engineering student of Universiti Teknikal Malaysia Melaka required writing business plan as one of the outcome of Technology Entrepreneurship course. This paper objective is to identify the factors that enable business plan simulation to help the student understanding on writing business plan especially in business process. We collected data by pre-and posttest questionnaire during the business plan simulation that run for 108 engineering students whose take the Technology Entrepreneurship course. The result showed that the experiential learning is the most significant factor followed by the perception by the student and the infrastructure provided. The other two factor (educator role and the content of the simulation) record no significant, but they needed as an input to run the business simulation.
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