2021
DOI: 10.3390/ijerph182312520
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Developing Computational Thinking Teaching Strategies to Model Pandemics and Containment Measures

Abstract: COVID-19 has been extremely difficult to control. The lack of understanding of key aspects of pandemics has affected virus transmission. On the other hand, there is a demand to incorporate computational thinking (CT) in the curricula with applications in STEM. However, there are still no exemplars in the curriculum that apply CT to real-world problems such as controlling a pandemic or other similar global crises. In this paper, we fill this gap by proposing exemplars of CT for modeling the pandemic. We designe… Show more

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Cited by 7 publications
(8 citation statements)
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“…Por otra parte, la desigualdad tiene, ahora, una cara diferente. Las aplicaciones, apps, simplifican la vida; sin embargo, están reemplazando a muchas personas, y toman ya un protagonismo preocupante para la confianza pública y el control de la propia individualidad (ARAYA; ISODA; VAN DER MOLEN MORIS, 2021).…”
Section: Un Mundo Más Complejounclassified
“…Por otra parte, la desigualdad tiene, ahora, una cara diferente. Las aplicaciones, apps, simplifican la vida; sin embargo, están reemplazando a muchas personas, y toman ya un protagonismo preocupante para la confianza pública y el control de la propia individualidad (ARAYA; ISODA; VAN DER MOLEN MORIS, 2021).…”
Section: Un Mundo Más Complejounclassified
“…The courses we encountered are typically aimed at novices with short durations ranging from 3 (Zhang et al, 2022) to 6 weeks (Everson et al, 2022). Courses are applied face-to-face (Araya et al, 2021) or remotely (Zhang et al, 2022;Everson et al, 2022). In this context, various pedagogical approaches are adopted including collaborative learning (Araya et al, 2021;Everson et al, 2022), interactive and game-based learning (Zhang et al, 2022).…”
Section: Related Workmentioning
confidence: 99%
“…Courses are applied face-to-face (Araya et al, 2021) or remotely (Zhang et al, 2022;Everson et al, 2022). In this context, various pedagogical approaches are adopted including collaborative learning (Araya et al, 2021;Everson et al, 2022), interactive and game-based learning (Zhang et al, 2022). While Eguchi (2021) and Zhang et al (2022) use Google Teachable Machine as a tool, Everson et al (2022) used an AI chatbot created by the students themselves.…”
Section: Related Workmentioning
confidence: 99%
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