2013
DOI: 10.1080/21650349.2013.754651
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Developing computational design creativity systems

Abstract: The underlying hypothesis of this paper is that the rigor needed to build computational design creativity systems will produce insights that will increase our understanding of creativity. The paper points to a variety of factors that will need to be studied and understood in detail in order to build such systems. It examines selected technical literature about creativity to determine what key characteristics have been proposed as underlying creative production. In addition, as the existence of creativity is a … Show more

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Cited by 9 publications
(8 citation statements)
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References 37 publications
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“…Another insight is that the evaluation of creativity is a judgment (Brown, 2013) and hence governed by psychological processes. According to EVE 0 , the processes of arousal and appraisal combine to produce a feeling of pleasure, which is how a person gauges the creativeness of an artifact.…”
Section: Engineering Evaluationsmentioning
confidence: 99%
See 1 more Smart Citation
“…Another insight is that the evaluation of creativity is a judgment (Brown, 2013) and hence governed by psychological processes. According to EVE 0 , the processes of arousal and appraisal combine to produce a feeling of pleasure, which is how a person gauges the creativeness of an artifact.…”
Section: Engineering Evaluationsmentioning
confidence: 99%
“…In that case, the feedback loop from evaluation to generation lies in the head and hand of the developer, so it is not clear how much of an artifact's creativeness can be attributed to the computer (Boden, 2009; Burns & Maybury, 2010; Jennings, 2010). It is also not clear how creativity is evaluated in the minds of developers or other critics (Gero, 2010; Brown, 2013). What is clear is that artificial intelligence will require a capability to evaluate creativity, such as that embodied in natural intelligence, if systems are to credibly generate artifacts that humans will agree are creative.…”
Section: Introductionmentioning
confidence: 99%
“…), and sources (have too many consecutive events been sampled from the same database piece?) act as critics, recognizing potential mistakes and controlling the number of candidate passages generated (Thurston, 1991;Minsky, 2006;Brown, 2013). 2.…”
Section: Introductionmentioning
confidence: 99%
“…According to Gero and Maher (1993), artificial intelligence has generally been concerned with addressing routine design activities, whereas the field of computational creativity has emerged more recently, out of a need to study nonroutine design activities. These sentiments are echoed by an observation that although artificial intelligence algorithms “are able to produce remarkable results (Spector, 2008), it appears unlikely they will tell us much about creativity” (Brown, 2013, p. 52).…”
Section: Introductionmentioning
confidence: 99%
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