Abstract:Content was developed in an immersive, 3-D virtual world (SecondLife Enterprise) as a pilot project to support a Navy training need to teach complex, highly visual concepts in an engaging fashion. An avatar-based virtual world was used due to their unique social and content creation properties. This project consisted of a series of modules designed to teach the naval concept of target motion analysis. The resulting “immersive learning trail” augmented a two-week unit that was part of a longer course. Students … Show more
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