2015
DOI: 10.1527/tjsai.30_639
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Developing an Expert Agent in an Educational Game with Evolutionary Computation

Abstract: Gaming is widely spreading in education. In gaming, learners make decisions iteratively in a simulation environment that replicates a real-world problem, called a game, and study what the proper decisions are in the game before making decisions in the problem. In the game, we need an expert agent that always makes proper decisions and from which the learner can learn such decisions by watching its behavior and/or by investigating it. However, it is difficult to develop such an expert agent manually because it … Show more

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