2024
DOI: 10.3991/ijim.v18i04.42629
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Developing a Mobile Game Application to Enhance Learning Experience in Programmable Logic Controller (PLC) Wiring beyond the Laboratory

Nuchchada Kohpeisansukwattana,
Natt Siriwattananon,
Ekkapot Charoenwanit

Abstract: In the field of automation technology education, the primary emphasis is on instructing students in the use of programmable logic controllers (PLCs). Practical training for beginners includes sessions on wiring and programming. However, the training on wiring lacks resources for additional practice outside the laboratory. Recognizing the potential of mobile devices and digital game-based learning, this study aims to create a mobile game app for practicing basic PLC wiring at any time and in any location. The s… Show more

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“…It may be learning activities, processes, resources, and various environments driven by digital in educational institutions at various levels, including basic education, vocational education, higher education, informal education, and alternative education (Kuosmanen, Fleming, Newell, & Barry, 2017;Haleem, Javaid, Qadri, & Suman, 2022;Sormunen et al, 2020;Yang, Zargar, Adams, Day, & Connor, 2021;O'Connell & Lucić, 2021;Akour & Alenezi, 2022). Examples of digital interventions in educational settings include the use of Internet-based learning, hybrid learning, MOOC platforms, mobile learning apps, student relationship management systems, and virtual classrooms (Rattanasak, 2023;Napaporn et al, 2023;Nittayathammakul et al, 2023;Kohpeisansukwattana, Siriwattananon, & Charoenwanit, 2024;Kaewrattanapat et al, 2023;Raes et al, 2020). However, before a digital intervention can be developed, a thorough context study, feasibility study, and analysis of the factors influencing the desired state should be undertaken to design and develop the appropriate digital intervention (McKenney & Reeves, 2021).…”
mentioning
confidence: 99%
“…It may be learning activities, processes, resources, and various environments driven by digital in educational institutions at various levels, including basic education, vocational education, higher education, informal education, and alternative education (Kuosmanen, Fleming, Newell, & Barry, 2017;Haleem, Javaid, Qadri, & Suman, 2022;Sormunen et al, 2020;Yang, Zargar, Adams, Day, & Connor, 2021;O'Connell & Lucić, 2021;Akour & Alenezi, 2022). Examples of digital interventions in educational settings include the use of Internet-based learning, hybrid learning, MOOC platforms, mobile learning apps, student relationship management systems, and virtual classrooms (Rattanasak, 2023;Napaporn et al, 2023;Nittayathammakul et al, 2023;Kohpeisansukwattana, Siriwattananon, & Charoenwanit, 2024;Kaewrattanapat et al, 2023;Raes et al, 2020). However, before a digital intervention can be developed, a thorough context study, feasibility study, and analysis of the factors influencing the desired state should be undertaken to design and develop the appropriate digital intervention (McKenney & Reeves, 2021).…”
mentioning
confidence: 99%