2020
DOI: 10.1007/978-3-030-39459-2_8
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Developing a Mobile Augmented Reality Application for Enhancing Early Literacy Skills

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Cited by 7 publications
(13 citation statements)
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References 31 publications
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“…Additionally, Samer et al [33] suggested an AR-based application to assist students in learning programming fundamentals by providing instructive enhancements and video clips when the user places their mobile device's camera over the photos in the booklet. Crimean et al [6] presented an AR-based mobile application called "Tilsimli a rifl" to foster a literate atmosphere and encourage kids to read and write.…”
Section: Ar-based Methods For Text Visualizationmentioning
confidence: 99%
See 1 more Smart Citation
“…Additionally, Samer et al [33] suggested an AR-based application to assist students in learning programming fundamentals by providing instructive enhancements and video clips when the user places their mobile device's camera over the photos in the booklet. Crimean et al [6] presented an AR-based mobile application called "Tilsimli a rifl" to foster a literate atmosphere and encourage kids to read and write.…”
Section: Ar-based Methods For Text Visualizationmentioning
confidence: 99%
“…AR technology uses various devices such as tablets, computers, smartphones, webcams, and smart glasses (e.g., Hololent and Google Glass) to overlay artificial information onto the real-world environment. This technology enables the construction of 3D objects or 2D images to complement the user's real environment, as documented in [6].…”
Section: Augmented Realitymentioning
confidence: 99%
“…In contrast, another study by [8] introduced the SpellBoard, a screen-based platform system directly connected to a tangible gameboard for teaching German spelling. The research by [30] on vocabulary learning incorporated collaboration aspects among learners in their study. However, it primarily involved tangible objects, with limited gamification elements and learners were directly exposed to the screen.…”
Section: Related Workmentioning
confidence: 99%
“…However, this system required learners to interact directly with a handheld digital screen. Importantly, existing studies, including those by [8], [20], [28], [30], consistently relied on handheld screen-based devices for continuous input tracking. This paper aims to merge three key technologies: AR, digital game-based learning (DGBL), and tangible user interfaces (TUIs) in preschool settings to minimize exposure to digital screens during spelling acquisition.…”
Section: Related Workmentioning
confidence: 99%
“…We have presented AR application "Tilsimli arifler" ("Magic letters") and special features of design and developing mobile AR application for enhancing early literacy skills in our papers [21], [22].…”
mentioning
confidence: 99%