2018
DOI: 10.1016/j.jbusres.2018.01.018
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Developing a Mobile Applications Customer Experience Model (MACE)- Implications for Retailers

Abstract: This paper examines the customer experience in relation to retailers' m-commerce mobile applications. The research aims to understand the variables capable of influencing the customer experience during use of retailers' m-commerce mobile applications, resulting in the development of a Mobile Application Customer Experience Model (MACE). Through the use of structural equation modelling on a sample of 1,024 consumers, the findings of the research highlight the importance of utilitarian factors in driving an effe… Show more

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Cited by 214 publications
(213 citation statements)
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References 79 publications
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“…| 1365 studies aimed at understanding consumer overall evaluations of mobile apps in relation to: (a) service quality and satisfaction (e.g., Chang, 2015;Lin & Wang, 2006;Peng, Chen, & Wen, 2014); (b) apps' utility (e.g., Chopdar & Sivakumar, 2018); and (c) customer experience and/or "value in use" (e.g., Fang, 2019;Lee, 2018;McLean, Al-Nabhani, & Wilson, 2018). Building upon the studies reviewed so far, the present research considers the direct and indirect influence of the evaluation of an app's benefits (perceived value).…”
Section: The Evaluative Pathmentioning
confidence: 99%
“…| 1365 studies aimed at understanding consumer overall evaluations of mobile apps in relation to: (a) service quality and satisfaction (e.g., Chang, 2015;Lin & Wang, 2006;Peng, Chen, & Wen, 2014); (b) apps' utility (e.g., Chopdar & Sivakumar, 2018); and (c) customer experience and/or "value in use" (e.g., Fang, 2019;Lee, 2018;McLean, Al-Nabhani, & Wilson, 2018). Building upon the studies reviewed so far, the present research considers the direct and indirect influence of the evaluation of an app's benefits (perceived value).…”
Section: The Evaluative Pathmentioning
confidence: 99%
“…Most studies include the customers' feelings when dealing with CX. Specifically, researchers highlight a hedonic [16] and affective [17][18][19][20] experience, an emotional experience [21], positive in-shop emotions [22,23], feelings [24], and dominance, pleasure, and arousal [25,26]. Enjoyment is the most researched emotion [25,[27][28][29], and Foroudi et al [16] add the viewpoint of customers' recognition (e.g.…”
Section: Is a Multidimensional Constructmentioning
confidence: 99%
“…Attempts to systematize and unify the concepts of e-commerce and e-business have been made by many authors, such as De los Santos, B., Di Fatta, D., Fatonah S., Holland, C.P., Kim, D., McLean, G., Oláh, J., Palopoli, L., Qin Hu, L. et al [3][4][5][6][7][8][9][10][11].…”
Section: Related Workmentioning
confidence: 99%