Developing a Gamified Digital Learning Media to Cultivate Singing Skills for Junior High School Students
Wulandari,
Leo Agung Sutimin,
Eka Budhi Santosa
Abstract:Digital learning media based on gamification is rarely found in singing education, yet the impact of utilizing such learning tools cannot be underestimated. Therefore, this study aimed to develop a gamified digital learning media product for cultural arts education in junior high schools. The research adopts a Research and Development (R&D) approach using the ADDIE model, focusing on the development and validation process of gamified digital learning media suitable for educational purposes. The research su… Show more
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