2017
DOI: 10.1016/j.chb.2017.03.006
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Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferences

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Cited by 13 publications
(11 citation statements)
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“…A total of 14 papers reported on the significant relationship between media (television, social media, computer & video game) and empathy/prosocial responding in adolescents. A small number (n=7) of correlational and longitudinal research indicated that exposure to media violence is associated with both lower prosocial behaviour (Gentille et al, 2009;Krahe & Moller, 2011;Padilla-Walker et al, 2015b) and empathy (Gentile et al, 2009;Krahe & Moller, 2010;Siyez & Baran, 2017;Vossen et al, 2017;Wei, 2007). Conversely, exposure to prosocial media content appears to be positively associated with helping, cooperating, sharing and empathy (Gentile et al, 2009;Siyez & Baran, 2017).…”
Section: Media Exposurementioning
confidence: 99%
See 1 more Smart Citation
“…A total of 14 papers reported on the significant relationship between media (television, social media, computer & video game) and empathy/prosocial responding in adolescents. A small number (n=7) of correlational and longitudinal research indicated that exposure to media violence is associated with both lower prosocial behaviour (Gentille et al, 2009;Krahe & Moller, 2011;Padilla-Walker et al, 2015b) and empathy (Gentile et al, 2009;Krahe & Moller, 2010;Siyez & Baran, 2017;Vossen et al, 2017;Wei, 2007). Conversely, exposure to prosocial media content appears to be positively associated with helping, cooperating, sharing and empathy (Gentile et al, 2009;Siyez & Baran, 2017).…”
Section: Media Exposurementioning
confidence: 99%
“…A small number (n=7) of correlational and longitudinal research indicated that exposure to media violence is associated with both lower prosocial behaviour (Gentille et al, 2009;Krahe & Moller, 2011;Padilla-Walker et al, 2015b) and empathy (Gentile et al, 2009;Krahe & Moller, 2010;Siyez & Baran, 2017;Vossen et al, 2017;Wei, 2007). Conversely, exposure to prosocial media content appears to be positively associated with helping, cooperating, sharing and empathy (Gentile et al, 2009;Siyez & Baran, 2017). Crucially, Ferguson (2011) did not observe any direct relationship between video game violence and prosocial responding, but did find that adolescents whose parents were more involved in gaming, and who also frequently played action games, showed higher levels of prosocial responding.…”
Section: Media Exposurementioning
confidence: 99%
“…Ülkemizde şiddet içerikli video oyunlarının yaygınlığına ya da hangi yaş grubu tarafından tüketildiğine ilişkin sistematik çalışma bulguları bulunmamaktadır. Bu alanda yürütülmüş az sayıda çalışma şiddet içerikli video oyunu oynama ve saldırganlık arasında alan yazında öngörülen ilişkiyi tekrarlamıştır (Demirtaş Madran ve Ferligül Çakılcı, 2014;Kars, 2010;Siyez ve Baran, 2017). Bu doğrultuda bu çalışmada, şiddet içerikli video oyunları ve hemen sonrasında ortaya çıkan saldırganlık arasındaki ilişkiyi sınayan alan yazını, Genel Saldırganlık Modeli çerçevesinde gözden geçirerek bu etkilerin ülkemizde de geçerliğini test etmek ve varsa kültüre özgü özellikleri görgül sonuçlar ışığında tartışabilmek için konuya dikkat çekmek hedeflenmiştir.…”
Section: Duyarsızlaşmaunclassified
“…With the proliferation of video games in 1990s that first emerged in the 1970s, it was seen that children's attitudes, beliefs and behaviors were more influenced by them than traditional media. (Siyez & Baran, 2017). By the 2000s, the elements of violence in digital games and the time children devoted to play began to increase (Anderson, Gentile & Buckley, 2007).…”
Section: Introductionmentioning
confidence: 99%