2015
DOI: 10.1007/978-3-319-10422-5_5
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Detection of Distraction and Fatigue in Groups through the Analysis of Interaction Patterns with Computers

Abstract: Nowadays, our lifestyle can lead to a scatter of focus, especially when we attend to several tasks in parallel or have to filter the important information from all the remaining one. In the context of a computer this usually means interacting with several applications simultaneously. Over the day, this significant demand on our brain results in the emergence of fatigue, making an individual more prone to distractions. Good management of the working time and effort invested in each task, as well as the effect o… Show more

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Cited by 20 publications
(17 citation statements)
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“…From the mouse we extract features such as velocity, acceleration, distance between clicks, duration of the click or excess of distance traveled, just to name a few. Once again, we consistently nd decreases in performance on these features as the workday progresses [12].…”
Section: Architecturesupporting
confidence: 53%
“…From the mouse we extract features such as velocity, acceleration, distance between clicks, duration of the click or excess of distance traveled, just to name a few. Once again, we consistently nd decreases in performance on these features as the workday progresses [12].…”
Section: Architecturesupporting
confidence: 53%
“…text typing and web browsing) from the interaction patterns, identifying workload and quantifying the level of task attention [47]. This kind of information, which to some extent describes the user's context, will enable the development of more accurate classifiers.…”
Section: Discussionmentioning
confidence: 99%
“…The CLA joins the strongest features of both referred projects and includes intelligent social computing (Sheth et al, 2013;Wang et al, 2007) and the human behaviour emulation (Gomes et al, 2014;Pimenta et al, 2015;Carneiro et al, 2013). The CLA joins the strongest features of both referred projects and includes intelligent social computing (Sheth et al, 2013;Wang et al, 2007) and the human behaviour emulation (Gomes et al, 2014;Pimenta et al, 2015;Carneiro et al, 2013).…”
Section: Future Path and Conclusionmentioning
confidence: 98%