2019
DOI: 10.1109/jsen.2019.2916393
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Detection of Basic Human Physical Activities With Indoor–Outdoor Information Using Sigma-Based Features and Deep Learning

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Cited by 5 publications
(3 citation statements)
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References 39 publications
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“…Machine learning and opportunistic sensing based approach are explored in [19] and [20] respectively for monitoring humans about their actions. Other important researches found in the literature include feature extraction and deep learning [21], classification of sports and daily activities using ML models [22], deep learning for knowing human physical actions [23], monitoring of player activities in presence of mobility [24] and passive mobile sensing for continuous authentication [25].…”
Section: Related Workmentioning
confidence: 99%
“…Machine learning and opportunistic sensing based approach are explored in [19] and [20] respectively for monitoring humans about their actions. Other important researches found in the literature include feature extraction and deep learning [21], classification of sports and daily activities using ML models [22], deep learning for knowing human physical actions [23], monitoring of player activities in presence of mobility [24] and passive mobile sensing for continuous authentication [25].…”
Section: Related Workmentioning
confidence: 99%
“…), the position of limbs, and legs including background details. Most of the human activity recognition published literature consists of supervised learning [ 26 , 27 ] and semi-supervised learning [ 28 ]. In the case of human activity recognition, the deep models require large training data; to tackle this problem, the transfer learning approach has been thoroughly studied [ 29 ].…”
Section: Related Workmentioning
confidence: 99%
“…In a sports science context, inertial sensor data based on accelerometer and gyroscope signals are the most important source of movement analysis [17]. As the most commonly used sensor for acquiring human activity signals, inertial measurement units (IMUs) are widely used in sports recognition [18][19][20][21]. Liu et al [22] used a body sensor network (BSN) to collect motion data, and a support vector machine (SVM) was used to identify table tennis movements offline.…”
Section: Introductionmentioning
confidence: 99%