2021
DOI: 10.1109/jiot.2021.3074740
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Detecting Video Game Player Burnout With the Use of Sensor Data and Machine Learning

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Cited by 19 publications
(18 citation statements)
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“…We have found that 20 s time step and 3–5 min behavior forecasting horizon are the most natural parameters for CS:GO, but potential users can set up any other hyperparameters depending on their scenario. In the study [ 58 ] focused on League of Legends, authors find time step 1 s and forecasting horizon 10 s close to optimal for the game, although forecasting horizons up to 90 s are still reasonable. The difference in optimal forecasting horizons can be explained by higher frequency of kill/death/assist events in League of Legends, thus less time is needed to estimate player performance.…”
Section: Resultsmentioning
confidence: 99%
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“…We have found that 20 s time step and 3–5 min behavior forecasting horizon are the most natural parameters for CS:GO, but potential users can set up any other hyperparameters depending on their scenario. In the study [ 58 ] focused on League of Legends, authors find time step 1 s and forecasting horizon 10 s close to optimal for the game, although forecasting horizons up to 90 s are still reasonable. The difference in optimal forecasting horizons can be explained by higher frequency of kill/death/assist events in League of Legends, thus less time is needed to estimate player performance.…”
Section: Resultsmentioning
confidence: 99%
“…In [ 58 ], the authors investigate how to predict whether the player wins the next encounter in League of Legends (LoL) using the sensor data. Their best model (Transformer network) achieves ROC AUC score (the area under the ROC curve (AUC), where ROC stands for the receiver operating characteristic) of 0.706 in predicting whether the player will win the encounter occurring 10 seconds later, and they built the system predicting the ‘player burnout’ with 73.5% precision and 88.3% recall.…”
Section: Related Workmentioning
confidence: 99%
“…Considering other aspects that machine learning could potentially contribute in predicting the win rate, there are research studying how machine learning methods can be used to measure the level of skills for each player in an FPS game [17][18]. Also, some research pay attention to predict the tiredness and behavioral features that could potentially be influential factors of winning a match as well [19][20]. For example, paper [19] uses Logistic Regression, K-Nearest Neighbors, and GRU Neural Network to measure outside-game features like chair movements, pulse, muscle activity, electroencephalogram, and environmental temperature.…”
Section: Machine Learning Applications In Predicting the Outcome Of F...mentioning
confidence: 99%
“…Also, some research pay attention to predict the tiredness and behavioral features that could potentially be influential factors of winning a match as well [19][20]. For example, paper [19] uses Logistic Regression, K-Nearest Neighbors, and GRU Neural Network to measure outside-game features like chair movements, pulse, muscle activity, electroencephalogram, and environmental temperature. It can successfully predict whether a player will win or lose the next encounter fight with accuracy at around 70-73.5 percent.…”
Section: Machine Learning Applications In Predicting the Outcome Of F...mentioning
confidence: 99%
“…However, stress is not the only interesting indicator to consider in Esports environments, whether competitive or not, peripheral physiology can also provide insight into various aspects of cognitive/emotional information processing, such as polarity, emotion, engagement, boredom, frustration, etc. The benefits of extracting this information are evident, as exemplified by Smerdov et al 2020. They performed a very comprehensive sensory analysis that results in the submission of a dataset collected from professional and amateur teams in 22 League of Legends video matches, including the simultaneous recording of the physiological (i.e.…”
Section: Related Workmentioning
confidence: 99%