2022
DOI: 10.1016/j.cag.2022.10.007
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Detecting distracted students in educational VR environments using machine learning on eye gaze data

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Cited by 14 publications
(4 citation statements)
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“…Among them, the costs that teachers attribute to the implementation of VR technologies that hinder their integration in higher education stand out [18]. In addition, the use of interactive virtual environments generates a source of visual and auditory stimuli that can have a distracting effect on the student and distract them from the learning objectives, which is why devices have been designed to monitor the use of VR to control student distractions [39].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Among them, the costs that teachers attribute to the implementation of VR technologies that hinder their integration in higher education stand out [18]. In addition, the use of interactive virtual environments generates a source of visual and auditory stimuli that can have a distracting effect on the student and distract them from the learning objectives, which is why devices have been designed to monitor the use of VR to control student distractions [39].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Our proposed teacher dashboard visualises eye-gaze data as a proxy for students' attention since previous studies used eye-gaze to identify mind wandering [11], distraction [6], and interaction strategies [46]. However, since the dashboard presents the information in real-time, we have chosen to show the eye location data as they are.…”
Section: Teacher's Subsystem (R4)mentioning
confidence: 99%
“…As suggested by the participants, another important feature is the post-class statistics, which should be visualised using a separate post-class dashboard as described in Mazza and Dimitrova [42] or Xhakaj et al [74]. This dashboard could potentially integrate advanced techniques [6,11] to analyse eye-gaze sequence to quantify student's attention and detect mind wandering or distraction. This post-class dashboard design and development, however, is beyond the scope of this research and will be left for future development.…”
Section: Dashboard Redesignmentioning
confidence: 99%
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