In real situations, analyzing the contribution of different parameters on sports performance is a difficult task. In a duel for example, an athlete needs to anticipate his opponent's actions to win. To evaluate the relationship between perception and action in such a duel, the parameters used to anticipate the opponent's action must then be determined. Only a fully standardized and controllable environment such as virtual reality can allow this analysis. Nevertheless, movement is inherent in sports and only a system providing a complete freedom of movements of the immersed subject (including displacements) would allow the study of the link between visual information uptake and action, that is related to performance. Two case studies are described to illustrate such use of virtual reality to better understand sports performance. Finally, we discuss how the introduction of new displacement devices can extend the range of applications in sports.
IntroductionSport is gaining an increasing place in nowadays societies, not only as an entertainment but also as a socio-economical matter. There is now overwhelming evidence that regular physical activity has important and wide-ranging benefits on health [14]. Moreover, sport offers great pedagogical values for young people. It conveys moral values and requires appropriate behaviors in groups. As a consequence, studying sports becomes more and more important, not only to better understand performance