2017
DOI: 10.7717/peerj.2899
|View full text |Cite
|
Sign up to set email alerts
|

Detecting communicative intent in a computerised test of joint attention

Abstract: The successful navigation of social interactions depends on a range of cognitive faculties—including the ability to achieve joint attention with others to share information and experiences. We investigated the influence that intention monitoring processes have on gaze-following response times during joint attention. We employed a virtual reality task in which 16 healthy adults engaged in a collaborative game with a virtual partner to locate a target in a visual array. In the Search task, the virtual partner wa… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

8
23
1

Year Published

2017
2017
2023
2023

Publication Types

Select...
4
3
2

Relationship

1
8

Authors

Journals

citations
Cited by 23 publications
(32 citation statements)
references
References 37 publications
8
23
1
Order By: Relevance
“…These two examples contrast extreme effects of visual input (on the clifftop) and topdown instructions (on the computer game), but the same principles can be seen in other scenarios. In a recent study, participants saw a virtual character (VC) and could interact with it via eye movements (Caruana, McArthur, Woolgar, & Brock, 2017). Participants who were instructed that the character's behaviour was driven by a person in an adjacent room showed different patterns of gaze and reported a different subjective experience, compared to those who were instructed that the character was driven by an algorithm.…”
mentioning
confidence: 99%
“…These two examples contrast extreme effects of visual input (on the clifftop) and topdown instructions (on the computer game), but the same principles can be seen in other scenarios. In a recent study, participants saw a virtual character (VC) and could interact with it via eye movements (Caruana, McArthur, Woolgar, & Brock, 2017). Participants who were instructed that the character's behaviour was driven by a person in an adjacent room showed different patterns of gaze and reported a different subjective experience, compared to those who were instructed that the character was driven by an algorithm.…”
mentioning
confidence: 99%
“…We have used this task in previous studies but without the agency manipulation. In other 148 words, all participants believed that they were interacting with a real person ( Manuscript to be reviewed 155 makes a single eye-movement on each trial (Caruana et al, 2017b). This suggests that an 156 important part of the joint attention task is determining whether a shift in eye gaze is intended to 157 be communicative or not.…”
mentioning
confidence: 99%
“…Response times to this eye gaze cue are consistently longer than for the 148 equivalent arrow cue in the control (RJAc) condition. Importantly, this effect is reduced when 149 the search phase is removed from the task so that the virtual partner only makes a single eye-150 movement during the trial (Caruana et al, 2017b). This suggests that an important part of 151 joint attention is determining whether a cue, such as a shift in eye gaze, is intended to be 152 communicative or not.…”
Section: States? 81mentioning
confidence: 99%