Abstract:Visualization research often seeks designs that first establish an overview of the data, in accordance to the information seeking mantra: "Overview first, zoom and filter, then details on demand". However, in computational fluid dynamics (CFD), as well as in other domains, there are many situations where such a spatial overview is not relevant or practical for users, for example when the experts already have a good mental overview of the data, or when an analysis of a large overall structure may not be related… Show more
“…Two of the most novel aspects of this immersive analytics application are its activity-focus and its details-first design. As also noted by Chen et al (2016) and Luciani et al (2019) were the first to remark, in 2016, that in "many scenarios, we often observe that an experienced viewer may find (overview first and details on demand) frustrating, as the viewer knows exactly where the interesting part of a detailed representation is." Chen's observation is reflected in a vast number of works in scientific visualization that support explicitly spatial feature exploration first, and display the rest of the information primarily for context (e.g., Doleisch et al, 2003;Zhang et al, 2003;Hauser, 2005;Sherbondy et al, 2005;Caban et al, 2007;Jianu et al, 2009;Potter et al, 2009;Kehrer and Hauser, 2013).…”
Section: Discussionmentioning
confidence: 67%
“…Chen's observation is reflected in a vast number of works in scientific visualization that support explicitly spatial feature exploration first, and display the rest of the information primarily for context (e.g., Doleisch et al, 2003;Zhang et al, 2003;Hauser, 2005;Sherbondy et al, 2005;Caban et al, 2007;Jianu et al, 2009;Potter et al, 2009;Kehrer and Hauser, 2013). The "Details-first, show context, overview last" model (Luciani et al, 2019) we adopted in this work specifically applies to visual analytics processes where the features drive both the relevant context for the exploration process and the calculation of summarization overviews.…”
Section: Discussionmentioning
confidence: 99%
“…For example, in flow simulation, scientists work on the same problem for months." While the theoretical work of Luciani et al (2019) provides a scientific workflow framework for this paradigm, no immersive applications document its application in practice.…”
Section: Related Workmentioning
confidence: 99%
“…We further noted the lack of a precise mathematical formula for identifying the halo features: the catalogs are derived on the basis of expert-tweaked thresholds. Given these observations, we considered the design problem from the perspective of scientific workflow theory and of the three known top-design visualization paradigms: "overview-first" (Shneiderman, 1996), "search-first" (van Ham and Perer, 2009), and "details-first, " later formally documented in the visualization literature as a theoretical model (Luciani et al, 2019). Following the workflow activities, together with the domain expert we agreed on an overall design that emphasized the features of interest first, then provided spatial and temporal context information, and finally provided a summarization overview of the data (Luciani et al, 2019).…”
Hybrid virtual reality environments allow analysts to choose how much of the screen real estate they want to use for Virtual Reality (VR) immersion, and how much they want to use for displaying different types of 2D data. We present the use-based design and evaluation of an immersive visual analytics application for cosmological data that uses such a 2D/3D hybrid environment. The applications is a first-in-kind immersive instantiation of the Activity-Centered-Design theoretical paradigm, as well as a first documented immersive instantiation of a details-first paradigm based on scientific workflow theory. Based on a rigorous analysis of the user activities and on a details-first paradigm, the application was designed to allow multiple domain experts to interactively analyze visual representations of spatial (3D) and nonspatial (2D) cosmology data pertaining to dark matter formation. These hybrid data are represented at multiple spatiotemporal scales as time-aligned merger trees, pixel-based heatmaps, GPU-accelerated point clouds and geometric primitives, which can further be animated according to simulation data and played back for analysis. We have demonstrated this multi-scale application to several groups of lay users and domain experts, as well as to two senior domain experts from the Adler Planetarium, who have significant experience in immersive environments. Their collective feedback shows that this hybrid, immersive application can assist researchers in the interactive visual analysis of large-scale cosmological simulation data while overcoming navigation limitations of desktop visualizations.
“…Two of the most novel aspects of this immersive analytics application are its activity-focus and its details-first design. As also noted by Chen et al (2016) and Luciani et al (2019) were the first to remark, in 2016, that in "many scenarios, we often observe that an experienced viewer may find (overview first and details on demand) frustrating, as the viewer knows exactly where the interesting part of a detailed representation is." Chen's observation is reflected in a vast number of works in scientific visualization that support explicitly spatial feature exploration first, and display the rest of the information primarily for context (e.g., Doleisch et al, 2003;Zhang et al, 2003;Hauser, 2005;Sherbondy et al, 2005;Caban et al, 2007;Jianu et al, 2009;Potter et al, 2009;Kehrer and Hauser, 2013).…”
Section: Discussionmentioning
confidence: 67%
“…Chen's observation is reflected in a vast number of works in scientific visualization that support explicitly spatial feature exploration first, and display the rest of the information primarily for context (e.g., Doleisch et al, 2003;Zhang et al, 2003;Hauser, 2005;Sherbondy et al, 2005;Caban et al, 2007;Jianu et al, 2009;Potter et al, 2009;Kehrer and Hauser, 2013). The "Details-first, show context, overview last" model (Luciani et al, 2019) we adopted in this work specifically applies to visual analytics processes where the features drive both the relevant context for the exploration process and the calculation of summarization overviews.…”
Section: Discussionmentioning
confidence: 99%
“…For example, in flow simulation, scientists work on the same problem for months." While the theoretical work of Luciani et al (2019) provides a scientific workflow framework for this paradigm, no immersive applications document its application in practice.…”
Section: Related Workmentioning
confidence: 99%
“…We further noted the lack of a precise mathematical formula for identifying the halo features: the catalogs are derived on the basis of expert-tweaked thresholds. Given these observations, we considered the design problem from the perspective of scientific workflow theory and of the three known top-design visualization paradigms: "overview-first" (Shneiderman, 1996), "search-first" (van Ham and Perer, 2009), and "details-first, " later formally documented in the visualization literature as a theoretical model (Luciani et al, 2019). Following the workflow activities, together with the domain expert we agreed on an overall design that emphasized the features of interest first, then provided spatial and temporal context information, and finally provided a summarization overview of the data (Luciani et al, 2019).…”
Hybrid virtual reality environments allow analysts to choose how much of the screen real estate they want to use for Virtual Reality (VR) immersion, and how much they want to use for displaying different types of 2D data. We present the use-based design and evaluation of an immersive visual analytics application for cosmological data that uses such a 2D/3D hybrid environment. The applications is a first-in-kind immersive instantiation of the Activity-Centered-Design theoretical paradigm, as well as a first documented immersive instantiation of a details-first paradigm based on scientific workflow theory. Based on a rigorous analysis of the user activities and on a details-first paradigm, the application was designed to allow multiple domain experts to interactively analyze visual representations of spatial (3D) and nonspatial (2D) cosmology data pertaining to dark matter formation. These hybrid data are represented at multiple spatiotemporal scales as time-aligned merger trees, pixel-based heatmaps, GPU-accelerated point clouds and geometric primitives, which can further be animated according to simulation data and played back for analysis. We have demonstrated this multi-scale application to several groups of lay users and domain experts, as well as to two senior domain experts from the Adler Planetarium, who have significant experience in immersive environments. Their collective feedback shows that this hybrid, immersive application can assist researchers in the interactive visual analysis of large-scale cosmological simulation data while overcoming navigation limitations of desktop visualizations.
“…However, an extremely dense network with many overlapping nodes will not provide effective overview or context. Alternative models to the "overview-first" paradigm [30] include a "search-first" paradigm [31] and a "details-first" paradigm [32], depending on the interests and background of the target audience.…”
Biological network figures are ubiquitous in the biology and medical literature. On the one hand, a good network figure can quickly provide information about the nature and degree of interactions between items and enable inferences about the reason for those interactions. On the other hand, good network figures are difficult to create. In this paper, we outline 10 simple rules for creating biological network figures for communication, from choosing layouts, to applying color or other channels to show attributes, to the use of layering and separation. These rules are accompanied by illustrative examples. We also provide a concise set of references and additional resources for each rule.
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