2020
DOI: 10.1080/13875868.2020.1817925
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Desktop versus immersive virtual environments: effects on spatial learning

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Cited by 42 publications
(21 citation statements)
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“…In general, the results in the present study correspond to several previous studies which have explored human perception and decision-making using dynamic and realistic geospatial content [15,37,53]. The results demonstrate that real-3D visualization of a digital twin is a problematic in aspects such as efficiency and effectiveness, which further highlights the importance of previously discussed visual distraction and discomfort while wearing peripheral 3D devices [22].…”
Section: Discussionsupporting
confidence: 87%
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“…In general, the results in the present study correspond to several previous studies which have explored human perception and decision-making using dynamic and realistic geospatial content [15,37,53]. The results demonstrate that real-3D visualization of a digital twin is a problematic in aspects such as efficiency and effectiveness, which further highlights the importance of previously discussed visual distraction and discomfort while wearing peripheral 3D devices [22].…”
Section: Discussionsupporting
confidence: 87%
“…However, the results differed from the study by Dong et al [54], in which the pseudo-3D visualization on a desktop monitor was preferred. No major advantage of using walking over teleportation was identified [37].…”
Section: Technologies For 3d Geovisualizationsmentioning
confidence: 98%
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“…That is, users see the environment by moving their body or turning their head, as they would in a real environment (Figure 1, right). In contrast, a low-immersive system is separate from the users' body [4,44,45]. However, these virtual reality environments can present difficulties for users when it comes to orienting themselves.…”
Section: Spatial Orientation Skill In the Context Of Virtual Environments (Ve)mentioning
confidence: 99%