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2004
DOI: 10.1002/sce.20016
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Designs for learning: Studying science museum exhibits that do more than entertain

Abstract: ABSTRACT:Science museum staff face a constructivist dilemma as they design their public spaces: the exhibits should facilitate science learning, yet they also need to support a diverse visiting public in making their own personal choices about where to attend, what to do, and how to interpret their interactions. To be effective as teaching tools, exhibits need to be highly intrinsically motivating at every step of an interaction in order to sustain involvement by an audience who views their visit primarily as … Show more

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Cited by 336 publications
(224 citation statements)
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“…However, only Kayefi's family (discussed in the following section), appeared to transform 'fun' into 'learning' (or, more specifically, learning with a clear exchange value). While research by Sue Allen (2004) suggests that fun and learning work together in hands-on, interactive galleries in ISLEs, our findings suggest that interactive galleries may not represent the same science learning opportunities to all families. Contrary to our expectations, it was noted that family talk and discussion was particularly limited in the large 'hands on' interactive gallery.…”
Section: Does Fun Trump Learning?contrasting
confidence: 81%
“…However, only Kayefi's family (discussed in the following section), appeared to transform 'fun' into 'learning' (or, more specifically, learning with a clear exchange value). While research by Sue Allen (2004) suggests that fun and learning work together in hands-on, interactive galleries in ISLEs, our findings suggest that interactive galleries may not represent the same science learning opportunities to all families. Contrary to our expectations, it was noted that family talk and discussion was particularly limited in the large 'hands on' interactive gallery.…”
Section: Does Fun Trump Learning?contrasting
confidence: 81%
“…Furthermore, these educational spaces need to be intrinsically motivating at every step of the interaction, have an educational purpose, and respond well to the diversity of learners (Allen, 2004), not just to those with prior scientific interest.…”
Section: Facets Of Out-of-school Learningmentioning
confidence: 99%
“…However, the behaviour of visitors interacting with computer-based exhibits is difficult to predict because of their novelty (Hindmarsh et al, 2005;vom Lehn et al, 2001): visitors may interact differently than the designer's expectations. In particular, interactive installations need to be immediately apprehendable, so that visitors can quickly determine whether it is worthwhile to interact and understand how to get started (Allen, 2004). Museum educators have also become sceptical of the traditional 'button-pushing' didactic model known from science museums, and aim for installation design that supports discovery, sensemaking, imagination, and constructive learning (Bedford, 2014;Falk and Dierking, 2012;Perry, 2012).…”
Section: Social Interaction In Museum Settingsmentioning
confidence: 99%