Proceedings of the 2005 Conference on Interaction Design and Children 2005
DOI: 10.1145/1109540.1109549
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Designing ubiquitous computing to enhance children's interaction in museums

Abstract: In recent years, novel paradigms of computing have emerged, which enable computational power to be embedded in artefacts and in environments in novel ways. These developments may create new possibilities for using computing to enhance learning. This paper presents the results of a design process that set out to explore interactive techniques, which utilized ubiquitous computer technology, to stimulate active participation, involvement and learning by children visiting a museum. Key stakeholders, such as museum… Show more

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Cited by 57 publications
(21 citation statements)
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“…In particular, we explored forms of tangible interaction with the digital artefacts [11,13]. Tangible interaction differs from conventional interaction in terms of the behaviour of control devices and the resulting digital effects.…”
Section: -Multi-modalitymentioning
confidence: 99%
“…In particular, we explored forms of tangible interaction with the digital artefacts [11,13]. Tangible interaction differs from conventional interaction in terms of the behaviour of control devices and the resulting digital effects.…”
Section: -Multi-modalitymentioning
confidence: 99%
“…Hall and Bannon [113,114] provide guidelines for interactive museum exhibits. They recommend using a compelling narrative, making the exhibit inviting, allowing children to contribute to the exhibit, making sure technology does not get in the way of the experience, providing multisensory experiences, supporting both individuals and groups, supporting exploration, and incorporating the participation of experts.…”
Section: Accessing Organizing Gathering and Exploring Contentmentioning
confidence: 99%
“…The interaction should be designed without high difficulty because the target age of exhibition is young children who cannot understand any sophisticated interaction. The story line consists of singing and voicing so that any audience can easily participate and see the artistic result on the fly [3].…”
Section: Introductionmentioning
confidence: 99%