Handbook of Augmented Reality 2011
DOI: 10.1007/978-1-4614-0064-6_25
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Designing Mobile Augmented Reality Games

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Cited by 21 publications
(15 citation statements)
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“…When an augmented reality application is intended to be used "on the go" it is clear that one situation induced disability is the difficulty looking at and attending to the screen (since you have to attend to/look at your environment in order to avoid obstacles, people etc). Not attending to your environment may even be dangerous [31]. Despite this, the bulk of mobile augmented reality applications developed rely primarily on screen-based presentations.…”
Section: State Of the Art / Previous Workmentioning
confidence: 97%
See 1 more Smart Citation
“…When an augmented reality application is intended to be used "on the go" it is clear that one situation induced disability is the difficulty looking at and attending to the screen (since you have to attend to/look at your environment in order to avoid obstacles, people etc). Not attending to your environment may even be dangerous [31]. Despite this, the bulk of mobile augmented reality applications developed rely primarily on screen-based presentations.…”
Section: State Of the Art / Previous Workmentioning
confidence: 97%
“…Another problem often occurring in visual augmented reality is the difficulty of having a smooth juxtaposition of virtual elements on the real world image. GPS, compass and other sensor inaccuracies causes the virtual parts of the image to move around in an unconvincing way [2,31].…”
Section: State Of the Art / Previous Workmentioning
confidence: 99%
“…The second example using AR mobile games is Totem project ("Theories and Tools for Distributed Authoring of Mobiles Mixed Reality Games") [9]. Within this project Tidy city authoring tools are being developed.…”
Section: Background and Vr/ar Gamementioning
confidence: 99%
“…When an application is intended to be used "on the go" it is clear that one situation induced disability is the difficulty looking at and attending to the screen (since you have to attend to/look at your environment in order to avoid obstacles, people etc). Not attending to your environment may even be dangerous [22]. Several systems have been devised using sound as guidance.…”
Section: On-the-go Interaction Through Less-visual Modalitiesmentioning
confidence: 99%