Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces 2013
DOI: 10.1145/2513506.2513522
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Designing interactive systems for the experience of time

Abstract: User experience (UX) has become a central theme in usercentered design. It draws attention to the experiential side of use and sets new requirements for software design. Waiting and interruptions can be a source of negative experiences with interactive systems. This review paper discusses the subjective experience of time as a part of UX. It also provides advice on how to influence UX through time-considerate design. We start from the psychological theory of time perception and expand this cognitivist model to… Show more

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Cited by 13 publications
(9 citation statements)
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“…Thus, the detailed information may cause "Percent" to be perceived as somewhat slower. However, the fact that "Percent" is also the most appreciated in terms of user satisfaction suggests that it also shapes expectations [30], which contributes to user satisfaction, although in some cases it is perceived as bringing longer SXT. The results from this study suggest that the progress indicator affects the UX in terms of SXT and user satisfaction, yet does not provide a linear correlation.…”
Section: Discussionmentioning
confidence: 99%
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“…Thus, the detailed information may cause "Percent" to be perceived as somewhat slower. However, the fact that "Percent" is also the most appreciated in terms of user satisfaction suggests that it also shapes expectations [30], which contributes to user satisfaction, although in some cases it is perceived as bringing longer SXT. The results from this study suggest that the progress indicator affects the UX in terms of SXT and user satisfaction, yet does not provide a linear correlation.…”
Section: Discussionmentioning
confidence: 99%
“…In contrast, the prevailing cognitivist history of HCI research has typically reduced time to "system response time" (the time taken by the system to provide feedback for the previous user input) and "user response times" (the time that it takes for the user to provide new input after system feedback) [29]. This approach has been criticized by Liikkanen and Gómez [30] for being outdated and incompatible with recent UX debates. They argue that the psychological understanding of human time experience has not been truly utilized for HCI, nor articulated as design implications.…”
Section: User Experience and User Satisfactionmentioning
confidence: 99%
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“…Furthermore, a lack of information about the expected waiting time can lead to an increase in the perceived waiting time [2], which consequently affects a user's perception of the time taken for the whole interaction. However, a user's perception of the speed of an interaction (whether accurate or not) affects their enjoyment in performing the task [47]. Another factor to consider is user tolerance threshold, as introduced by [69], arising from a user's expectation.…”
Section: Perceived Interaction Time Versus Actual Interaction Timementioning
confidence: 99%