1999
DOI: 10.1007/3-540-48157-5_26
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Designing Interaction Styles for a Mobile Use Context

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Cited by 16 publications
(17 citation statements)
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“…In order to overcome some of the perceived drawbacks of the Graphical User Interface, both Kristoffersen [4] & Pascoe [5] proposed alternative user interaction styles aimed at reducing the amount of user attention, but not necessarily the amount of interaction, that is required to perform a particular task.…”
Section: Introductionmentioning
confidence: 99%
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“…In order to overcome some of the perceived drawbacks of the Graphical User Interface, both Kristoffersen [4] & Pascoe [5] proposed alternative user interaction styles aimed at reducing the amount of user attention, but not necessarily the amount of interaction, that is required to perform a particular task.…”
Section: Introductionmentioning
confidence: 99%
“…Kristoffersen [4] proposed a technique called MOTILE that is based on the three principles of (i) little or no visual attention, (ii) structured, tactile input, and (iii) the use of audio feedback. In contrast, Pascoe [5] proposed a Minimal Attention User Interface (MAUI), linked to context-awareness that successfully reduced the amount of attention that a fieldworker had to pay to their mobile computing device [5].…”
Section: Introductionmentioning
confidence: 99%
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“…A very simple, non-problematic example is that a user with a PDA in an unfamiliar place might wish to show another user a document on a nearby screen. In general, users find impromptu inter-operation of two or more resources hard to manage [Edwards & Grinter 2001;Kristoffersen & Ljungberg 2000]. Existing programming architectures tend make this kind of task inconvenient [Banavar et al 2000;Winograd 2001] since the necessary functionality is generally controlled via device-centric application programs [Banavar et al 2000].…”
Section: Introduction and Problemmentioning
confidence: 99%
“…Existing programming architectures tend make this kind of task inconvenient [Banavar et al 2000;Winograd 2001] since the necessary functionality is generally controlled via device-centric application programs [Banavar et al 2000]. These cannot easily organize the huge number of possible interactions, making it difficult for end users to cope [Banavar et al 2000;Kristoffersen & Ljungberg 2000]. Whenever three or more distinct resources are involved, the problems for users multiply combinatorially.…”
Section: Introduction and Problemmentioning
confidence: 99%