2022
DOI: 10.1145/3532208
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Designing Guided User Tasks in VR Embodied Experiences

Abstract: Virtual reality (VR) offers extraordinary opportunities in user behavior research to study and observe how people interact in immersive 3D environments. A major challenge of designing these 3D experiences and user tasks, however, lies in bridging the inter-relational gaps of perception between the designer, the user, and the 3D scene. Paul Dourish identified three gaps of perception: ontology between the scene representation and the user and designer interpretation, intersubjectivity of task communication betw… Show more

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Cited by 6 publications
(1 citation statement)
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References 29 publications
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“…Riva et al [ 35 ] and Chiquet et al [ 36 ] have further elucidated the benefits of VR in various therapeutic and wellness contexts, underscoring the versatility of VR applications. Wu et al’s work [ 37 ] on VR in clinical settings adds to the understanding of VR’s applicability across different domains.…”
Section: Resultsmentioning
confidence: 99%
“…Riva et al [ 35 ] and Chiquet et al [ 36 ] have further elucidated the benefits of VR in various therapeutic and wellness contexts, underscoring the versatility of VR applications. Wu et al’s work [ 37 ] on VR in clinical settings adds to the understanding of VR’s applicability across different domains.…”
Section: Resultsmentioning
confidence: 99%