Proceedings of the 24th Australian Computer-Human Interaction Conference 2012
DOI: 10.1145/2414536.2414609
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Designing for the eye

Abstract: Eye gaze tracking provides a natural and fast method of interacting with computers. Many click alternatives have been proposed so far, each with their own merits and drawbacks. We focus on the most natural selection method, i.e. the dwell, with which a user can select an on-screen object by just gazing at it for a pre-defined dwell time.We have looked at three design parameters of the dwell click alternative, namely dwell time, button size and placement of content. Two experiments, with similar user interfaces… Show more

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Cited by 60 publications
(13 citation statements)
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“…target size) was enlarged. For typical ETIs, such as the ETI-target, other studies [25,26,53] have also indicated that the time to input each command and the error rate decrease when the target size is enlarged. In addition, a previous study [54] claimed that accuracy generally increases as the target expands, and the appropriate size of the target is dependent on the eye-tracking device.…”
Section: Tendencies Toward the Target Sizementioning
confidence: 99%
See 1 more Smart Citation
“…target size) was enlarged. For typical ETIs, such as the ETI-target, other studies [25,26,53] have also indicated that the time to input each command and the error rate decrease when the target size is enlarged. In addition, a previous study [54] claimed that accuracy generally increases as the target expands, and the appropriate size of the target is dependent on the eye-tracking device.…”
Section: Tendencies Toward the Target Sizementioning
confidence: 99%
“…The technique that tracks the point of the gaze is called eye-tracking, and interfaces that allow command input using eye-tracking are often called eye-tracking interfaces (ETIs) [21][22][23][24]. They are considered to be fairly robust [25] and promising components of user interfaces [26] because of their inherent advantages, such as their speed and ease of use [25]. ETIs allow for the performance of actions or selections as well as pointing on a screen.…”
Section: Introductionmentioning
confidence: 99%
“…The gaze interaction literature has predominantly focused on addressing isolated content creation and user interface design challenges. Eye typing has extensively been addressed separately [32,35,36,38,39,57], creative applications have predominantly addressed drawing features only [11,19,32,17,21], and object selection via dwell-based and other approaches have been explored as a single challenge [33,36,49,61]. However, there is a current lack of studies and system development work addressing more than one specific creative input feature and integrating them in a usable interface.…”
Section: Discussionmentioning
confidence: 99%
“…Possible solutions to mitigate the MT problem in pointer navigation in technologies such as head, face, or eye trackers [ 6 , 10 ] include the use of triggers or external devices [ 28 , 32 , 33 ], such as soft-switches [ 34 ], smartphones [ 35 , 36 ], sensors [ 37 ], commands by specific gestures [ 38 , 39 , 40 ], or body movements (head, hands, feet, tracking or blinking, or jaw movement, among others) [ 41 , 42 , 43 , 44 ]. Besides traditional desktop settings, some studies have also investigated solutions aimed at mobile devices [ 35 , 36 ], and virtual reality environments [ 43 , 45 ].…”
Section: Theoretical Background and Related Workmentioning
confidence: 99%
“…Most of the works in the analysis considered the Dwell Time as a technique to study since it is considered fast to implement and low in cost [ 10 , 35 ]. Some works presented a type of adaptive Dwell Time according to the type of interaction to be used by the user [ 30 , 34 , 45 , 47 , 48 , 49 ]. The results of these studies show the use of Dwell Time as being close to the best results of the other techniques, but they also show that the correct timer configuration is essential to obtain good results from Dwell Time.…”
Section: Theoretical Background and Related Workmentioning
confidence: 99%