2020
DOI: 10.1007/s10956-020-09849-1
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Designing for Relationality in Virtual Reality: Context-Specific Learning as a Primer for Content Relevancy

Abstract: Science achievement gaps exhibit racial disparities starting in primary grades and have been shown to persist through middle and high school. In turn, increasing positive attitudes toward science have been shown as one factor that affects academic achievement and motivation among K-12 students. Exploring novel ways that technology can influence diverse students' attitudes toward science, and the design elements pertinent therein, is thus one prominent goal toward achieving science education for all. Leveraging… Show more

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Cited by 10 publications
(9 citation statements)
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“…Articles were related to STEM with some focusing on mathematics (Althauser and Harter, 2016;Walkington and Bernacki, 2019), science (Buck et al, 2016;Francis et al, 2016;Leonard et al, 2016;Rahmawati and Koul, 2016;Gates, 2017;Zimmerman and Weible, 2017;Fűz, 2018;Bølling et al, 2019;Flanagan et al, 2019;Herman et al, 2019;Iversen and Jónsdóttir, 2019;Kermish-Allen et al, 2019;Kinslow et al, 2019;McClain and Zimmerman, 2019;Zimmerman et al, 2019;Littrell et al, 2020a;Littrell et al, 2020b;Land et al, 2020), technology (Litts et al, 2020), and general community issues with links to STEM pedagogy (Donnison and Marshman, 2018;Ritter et al, 2019;Kim et al, 2020). While most studies approached localized learning by taking students to community and environmental contexts outside of the classroom, other studies connected students with experts and their communities through the internet (Kermish-Allen et al, 2019) or brought the outside world into classrooms through virtual reality (Ritter et al, 2019;Boda and Brown, 2020). Another group of related articles used augmented reality and other technologies to further enhance outside-the-classroom learning experiences (Zimmerman et al, 2019;Land et al, 2020).…”
Section: Resultsmentioning
confidence: 99%
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“…Articles were related to STEM with some focusing on mathematics (Althauser and Harter, 2016;Walkington and Bernacki, 2019), science (Buck et al, 2016;Francis et al, 2016;Leonard et al, 2016;Rahmawati and Koul, 2016;Gates, 2017;Zimmerman and Weible, 2017;Fűz, 2018;Bølling et al, 2019;Flanagan et al, 2019;Herman et al, 2019;Iversen and Jónsdóttir, 2019;Kermish-Allen et al, 2019;Kinslow et al, 2019;McClain and Zimmerman, 2019;Zimmerman et al, 2019;Littrell et al, 2020a;Littrell et al, 2020b;Land et al, 2020), technology (Litts et al, 2020), and general community issues with links to STEM pedagogy (Donnison and Marshman, 2018;Ritter et al, 2019;Kim et al, 2020). While most studies approached localized learning by taking students to community and environmental contexts outside of the classroom, other studies connected students with experts and their communities through the internet (Kermish-Allen et al, 2019) or brought the outside world into classrooms through virtual reality (Ritter et al, 2019;Boda and Brown, 2020). Another group of related articles used augmented reality and other technologies to further enhance outside-the-classroom learning experiences (Zimmerman et al, 2019;Land et al, 2020).…”
Section: Resultsmentioning
confidence: 99%
“…Some articles (Rahmawati and Koul, 2016;Donnison and Marshman, 2018) identified that students had an opportunity to develop a critical voice and that they led the learning with their teachers only assisting when necessary. Students who were previously disengaged with STEM learning in the classroom showed an increase engagement in a localised setting (Althauser and Harter, 2016;Rahmawati and Koul, 2016) because students came to see subjects like science as personally relevant (Littrell et al, 2020a;Littrell et al, 2020b;Boda and Brown, 2020). In summary, it was found that the use of authentic instruction to teach STEM in the context of real-world circumstances promoted longer-term learning and increased student comprehension of the relevance of STEM in the real world (e.g., Althauser and Harter, 2016;Leonard et al, 2016;Rahmawati and Koul, 2016;Gates, 2017;Zimmerman and Weible, 2017;Bølling et al, 2019;Ritter et al, 2019;Littrell et al, 2020a;Littrell et al, 2020b).…”
Section: Increased Student Aspirations Enjoyment Interest and Engagementmentioning
confidence: 99%
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“…Out of context learning of isolated facts (Gee, 2007) Just-in-time exploration of surroundings and situated learning (Kidd and Crompton, 2016) Examples: Google Arts and Culture (virtual field trips), Microsoft HoloTours; citizen science AR Unimaginative and uniform perspectives (Naz and Murad, 2017) New perspectives that transcend time, place, space Examples: Time travel to see effects of climate change; view from lens of nature or animals (Ahn et al, 2016;Zec, 2017) Personally irrelevant, boring content (Broman and Simon, 2015) Spark student interest and engagement and preparation for future learning (Bransford and Schwartz, 1999) Examples: Epistemic science, technology, engineering, and math (STEM) activities (Nash and Shaffer, 2011;Boda and Brown, 2020) Frontiers and contrast each of them with opportunities for better learning. A summary of these points can also be found in Table 3.…”
Section: High Consideration Of Educational Efficacymentioning
confidence: 99%