Assessment in Game-Based Learning 2012
DOI: 10.1007/978-1-4614-3546-4_20
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Designing for Participation in Educational Video Games

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Cited by 2 publications
(1 citation statement)
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“…As elaborated in Hickey and Jameson (2012), this reflection strategy was further refined within an immersive ecological sciences videogame, where it dramatically reduced the time the teacher spent reviewing student-generated 'field reports' while improving the length and quality of those reports. That discussion reiterates that this principle does not suggest that instructors ignore the content of the artefacts.…”
Section: Participatory Assessment Design Principlesmentioning
confidence: 99%
“…As elaborated in Hickey and Jameson (2012), this reflection strategy was further refined within an immersive ecological sciences videogame, where it dramatically reduced the time the teacher spent reviewing student-generated 'field reports' while improving the length and quality of those reports. That discussion reiterates that this principle does not suggest that instructors ignore the content of the artefacts.…”
Section: Participatory Assessment Design Principlesmentioning
confidence: 99%