Proceedings of the 10th International Conference on Multimodal Interfaces 2008
DOI: 10.1145/1452392.1452418
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Designing context-aware multimodal virtual environments

Abstract: Despite of decades of research, creating intuitive and easy to learn interfaces for 3D virtual environments (VE) is still not obvious, requiring VE specialists to define, implement and evaluate solutions in an iterative way, often using lowlevel programming code. Moreover, quite frequently the interaction with the virtual environment may also vary dependent on the context in which it is applied, such as the available hardware setup, user experience, or the pose of the user (e.g. sitting or standing). Lacking o… Show more

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Cited by 5 publications
(9 citation statements)
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References 23 publications
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“…Particular users may perform a selection task better when the selection technique is complemented by haptics (force feedback) as such that they can have more control on how the technique behaves. In our previous work [18,19], we have already experimented with this last type of adaptation. …”
Section: Enhancing the Interaction Technique With Modalitiesmentioning
confidence: 99%
“…Particular users may perform a selection task better when the selection technique is complemented by haptics (force feedback) as such that they can have more control on how the technique behaves. In our previous work [18,19], we have already experimented with this last type of adaptation. …”
Section: Enhancing the Interaction Technique With Modalitiesmentioning
confidence: 99%
“…In this work, we classify adaptation into three types: (I) switching between interaction techniques, (II) adapting the interaction technique itself, and (III) enhancing the interaction technique with modalities. Through our case studies, we would like to investigate the first two types of adaptation as we already experimented with the third type of adaptation in our previous work [10,11].…”
Section: Adaptation In Virtual Environmentsmentioning
confidence: 99%
“…In previous work, we presented an approach to design context-aware multimodal virtual environments using the VR-DeMo model-based user interface design process based on an 'Event-Condition-Action' paradigm [11]. The context system made it possible to switch between different modalities for a certain interaction technique based on the context.…”
Section: Designing Context-aware Virtual Environmentsmentioning
confidence: 99%
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