2010 Seventh International Conference on Information Technology: New Generations 2010
DOI: 10.1109/itng.2010.78
|View full text |Cite
|
Sign up to set email alerts
|

Designing Computer Games to Teach Algorithms

Abstract: Abstract

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
26
0
1

Year Published

2011
2011
2023
2023

Publication Types

Select...
4
4
1

Relationship

0
9

Authors

Journals

citations
Cited by 33 publications
(27 citation statements)
references
References 20 publications
(15 reference statements)
0
26
0
1
Order By: Relevance
“…A game is a system in which players engage in artificial conflict, defined by rules, that results in a quantifiable outcome [14]. Computer games are approaches that provide direct interaction with the player interface to produce visible reactions towards the game device or computer and encourage diversion, play, and competition [15]. Recently, digital games have been considered as one of the most common, fast-growing entertainment methods, raking in a universal market size of $93 billion [16].…”
Section: A Digital Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…A game is a system in which players engage in artificial conflict, defined by rules, that results in a quantifiable outcome [14]. Computer games are approaches that provide direct interaction with the player interface to produce visible reactions towards the game device or computer and encourage diversion, play, and competition [15]. Recently, digital games have been considered as one of the most common, fast-growing entertainment methods, raking in a universal market size of $93 billion [16].…”
Section: A Digital Gamesmentioning
confidence: 99%
“…Another benefit of GBL is that the time the students spend studying and reading is double that of playing games. As a result, educational games are the best way of teaching today [15]. In general, many studies on Serious Games have been based on different curricula and focused on motivating and engaging players.…”
Section: G Engagement In Serious Gamesmentioning
confidence: 99%
“…Arachchilage et al [7] designed a mobile game to teach the conceptual knowledge for avoiding phishing attacks. Furthermore, Shabanah et al [146] describe games where players need to simulate algorithms, and Schäfer et al [144] describe how a game-based multitouch learning environment can be used for practicing mathematical logic for computer science education. Moreover, not all games for learning computer science are digital (e.g.…”
Section: Games In Computer Science Educationmentioning
confidence: 99%
“…However, it is not the only way games can be used in CS education. Shabanah et al [7] give examples of computer games for learning data structures and algorithms. Also, non-computer games can be used.…”
Section: Introductionmentioning
confidence: 99%