2019 International Conference on Graphics and Interaction (ICGI) 2019
DOI: 10.1109/icgi47575.2019.8955033
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Designing Collaborative and Coordinated Virtual Reality Training Integrated with Virtual and Physical Factories

Abstract: Rapidly changing customer demands, regulations and technologies drive the complexity of products, processes and production systems, as well as shorter product and factory lifecycles. In order to handle such complexity while decreasing the time-to-market, immersive virtual reality (VR) technologies are increasingly being used in industry to support product and factory lifecycle engineering processes, such as (re)design, validation and verification, learning and training. However, the design and development of m… Show more

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Cited by 20 publications
(21 citation statements)
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References 28 publications
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“…However, VR training does not always enable collaboration with others in real time. Yildiz et al (2019) proposed a collaborative and coordinated VR training design model for the wind turbine assembly scenario. This simulation model overcomes the challenge of multiuser VR data integration with virtual and physical factories.…”
Section: Many Industrial Projects and Research Have Been Devoted To Creating Or Adopting Virtual Reality Training For Their Needs Asmentioning
confidence: 99%
“…However, VR training does not always enable collaboration with others in real time. Yildiz et al (2019) proposed a collaborative and coordinated VR training design model for the wind turbine assembly scenario. This simulation model overcomes the challenge of multiuser VR data integration with virtual and physical factories.…”
Section: Many Industrial Projects and Research Have Been Devoted To Creating Or Adopting Virtual Reality Training For Their Needs Asmentioning
confidence: 99%
“…In this paper, we present a demonstration of a digital twinbased VF which employs multi-user VR learning/training and its evaluation by industry experts. We draw on prior works on the design and development of the VF concept [12], multiuser VR integration with VF [13] and DT-based VF [10]. This paper extends the prior work by Yildiz, Møller and Bilberg [10] by demonstrating and evaluating the proposed concept in two different wind turbine manufacturing cases, including a wind blade manufacturing plant and a nacelle assembly line.…”
Section: Introductionmentioning
confidence: 95%
“…Furthermore, 93% of developers and decision-makers acknowledge that 3D/ VR is more effective than 2D simulations in terms of communicating to decision-makers. Another recent work also addressed synchronization between VF simulations and MES shows that access to real-time production data improves efficiency during the development of multi-user VR simulations for complex manufacturing scenarios [13].…”
Section: Multi-user Vrmentioning
confidence: 99%
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“…Therefore, the study draws upon previous research, including concept design and development of the VF [16], its extension with DT [11], [12] and collaborative VR capabilities [17]. Thus, we spare the reader from prolonged discussions on the concept and its design and development methodologies.…”
Section: Research Scope and Objectivesmentioning
confidence: 99%