2021
DOI: 10.2196/27447
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Designing an Indoor Air Quality Monitoring App for Asthma Management in Children: User-Centered Design Approach

Abstract: Background Indoor air pollution is a well-known risk factor that triggers and exacerbates asthma, the most common pediatric chronic disease. Using a mobile app to monitor indoor air quality could be promising in engaging children in keeping their indoor air quality clean and healthy as secondary environmental prevention for asthma management. However, no app is available to allow children to monitor, assess, and improve their indoor air quality. Objective … Show more

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Cited by 7 publications
(6 citation statements)
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References 29 publications
(28 reference statements)
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“…To achieve the goal, we employed a user-centered design process whereby designers focus on the users and their needs in each phase of the design process by putting users at the center of product design and development [ 26 ]. Previously, we conducted a series of design studies, including reviewing existing systems, brainstorming ideas, wireframing, and high-fidelity prototyping, through which we iteratively revised and improved the app to assure that children can use it efficiently, effectively, and reliably [ 21 ]. Building on the previous work, this paper reports on a system development and its 2-month field deployment, the last step of a user-centered design process, in which we investigated how potential users would use AirBuddy in real-world settings.…”
Section: Discussionmentioning
confidence: 99%
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“…To achieve the goal, we employed a user-centered design process whereby designers focus on the users and their needs in each phase of the design process by putting users at the center of product design and development [ 26 ]. Previously, we conducted a series of design studies, including reviewing existing systems, brainstorming ideas, wireframing, and high-fidelity prototyping, through which we iteratively revised and improved the app to assure that children can use it efficiently, effectively, and reliably [ 21 ]. Building on the previous work, this paper reports on a system development and its 2-month field deployment, the last step of a user-centered design process, in which we investigated how potential users would use AirBuddy in real-world settings.…”
Section: Discussionmentioning
confidence: 99%
“…One of our key design considerations was to ensure children’s sustained engagement with AirBuddy and thus sustain them to monitor IAQ over time. To serve this goal, we first considered implementing gamification features in the app design in the previous work [ 21 ], which has been widely employed to keep users, particularly children, hooked to the system [ 38 , 39 ]. However, we eventually discarded the idea for the following reasons.…”
Section: Discussionmentioning
confidence: 99%
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“…Another study in the United States developed an app to monitor air pollutants for asthmatic children. Nevertheless, the app still needs to be evaluated in a real-world setting ( Kim et al, 2021b ). Currently, studies on collecting air pollutants using smartphone apps and assessing their association with asthma outcomes in the pediatric population still need to be made available.…”
Section: Introductionmentioning
confidence: 99%
“…In 2016, Schneider et al [23] highlighted the importance of developing an app in collaboration with a cohort of young people with asthma. However, to our knowledge, few studies since then have been published on a user-centered design process in asthma [23][24][25][26][27].…”
Section: Introductionmentioning
confidence: 99%