2018
DOI: 10.1111/bjet.12641
|View full text |Cite
|
Sign up to set email alerts
|

Designing an augmented tabletop game for children with cognitive disabilities: The “Home game” case

Abstract: This paper presents “Home game,” a multimodal interactive educational game that supports training in independent living for children with cognitive disabilities. It is intended to be used under the supervision of educators in a rehabilitation center. The game features a variety of exercises that incorporate multimedia, virtual environments, tangible, and playful interaction to facilitate learning of the main rooms of a house, daily routines, and how to avoid inappropriate or prevent hazardous behaviors. It enh… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
10
0
1

Year Published

2019
2019
2024
2024

Publication Types

Select...
7

Relationship

0
7

Authors

Journals

citations
Cited by 8 publications
(11 citation statements)
references
References 33 publications
0
10
0
1
Order By: Relevance
“…Cognitive and memory impairments are also common, and they are examined in more detail in the studies: [17,27,61,63,64,[67][68][69]71,73,76,79].…”
Section: Theme 1: Variety Of Disabilitiesmentioning
confidence: 99%
See 2 more Smart Citations
“…Cognitive and memory impairments are also common, and they are examined in more detail in the studies: [17,27,61,63,64,[67][68][69]71,73,76,79].…”
Section: Theme 1: Variety Of Disabilitiesmentioning
confidence: 99%
“…Selected papers cover the complete life cycle of improving these related impairments, starting with the creation of the didactic scenario intended to support educational intervention [68], through planning innovative strategies [73], designing of the digital assistant [79], customization of user-friendly environments to support learning [71] and supporting learning with board [61], tablet [66,67], video [64] and mobile games [17].…”
Section: Theme 1: Variety Of Disabilitiesmentioning
confidence: 99%
See 1 more Smart Citation
“…Visual appeal and visual aids are also effective in AR games. They were reported in one article: "All the students that played the ARC expressed that they liked the pictures and animations embedded in the game, and they believed that the multimedia could help them to understand tasks or texts" [22]. The same article mentioned that AR games obviously improved collaborative learning: "There were obvious improvements in the students' collaborative learning competency after the ARC game playing" [23].…”
Section: Game-based Learning (Gbl)mentioning
confidence: 99%
“…Hence, board games such as Monopoly, Poker, Dungeons and Dragons, and Pandemic fall under the broad umbrella of tabletop games. However, tabletop games can also be augmented with digital elements such as touchscreen (Haller et al, 2010; Korozi et al, 2018), while providing collocated and face-to-face interactions (Mahmud et al, 2010). In sum, tabletop games refer to games played on tabletops, face-to-face, with tangible pieces that could include touchscreens.…”
Section: Introductionmentioning
confidence: 99%