1999
DOI: 10.1162/105474699566350
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Designing A Successful HMD-Based Experience

Abstract: For entertainment applications, a successful virtual experience based on a head-mounted display (HMD) needs to overcome some or all of the following problems: entering a virtual world is a jarring experience, people do not naturally turn their heads or talk to each other while wearing an HMD, putting on the equipment is hard, and people do not realize when the experience is over. In the Electric Garden at SIGGRAPH 97, we presented the Mad Hatter's Tea Party, a shared virtual environment experienced by more tha… Show more

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Cited by 24 publications
(11 citation statements)
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“…Considering such a scenario places restrictions on the design of that display. As Pierce et al [17] point out in relation to VR hardware, requiring users to don elaborate mechanisms in order to interact with computer systems causes significant problems in and of itself. At the very least users can be reluctant to strap on bulky or restricting devices and this reticence is likely to be exacerbated in the mobile domain.…”
Section: Tactile Displays On the Armmentioning
confidence: 99%
“…Considering such a scenario places restrictions on the design of that display. As Pierce et al [17] point out in relation to VR hardware, requiring users to don elaborate mechanisms in order to interact with computer systems causes significant problems in and of itself. At the very least users can be reluctant to strap on bulky or restricting devices and this reticence is likely to be exacerbated in the mobile domain.…”
Section: Tactile Displays On the Armmentioning
confidence: 99%
“…In another research project, ALICE [17], Salem et al took inspiration from Alice in Wonderland project [14] and created an augmented reality (AR) narrative with intelligent agents acting as characters who lead the user through virtual and real locations, moral choices and emotional states. ALICE is designed to provoke self-reflection on unconscious cultural issues such as logic and reasoning, self and ego, selfishness and selflessness.…”
Section: Literature Reviewmentioning
confidence: 99%
“…34 Conflicting this is the natural tendency for normal users not to turn their heads in the HMD; thought to be based on our repeated exposure to TVs and large movie screens where "head turning is counterproductive." 35 Pierce also reports that users may not realize that they can turn their heads while wearing an HMD, and thus, do not do so. In this case, measures of smaller head turning do not necessarily signify discomfort.…”
Section: Is Head Turning Related To Comfort?mentioning
confidence: 99%
“…In this case, measures of smaller head turning do not necessarily signify discomfort. 35 Other factors that affect head turning include physical factors. Reduced head turning may be caused by the weight of the HMD and drag associated with the attached cables.…”
Section: Is Head Turning Related To Comfort?mentioning
confidence: 99%