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2012
DOI: 10.1109/mm.2011.80
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Designing a Multicore and Multiprocessor Individual-Based Simulation Engine

Abstract: International audienceThis article describes the design of an individual-based simulation engine that can harness the full potential of modern general-purpose multicore and multiprocessor computers. This design aims to enable interactive simulations of highly dynamic multiagent systems in which entities can move, change, appear, disappear, and interact with one another and the user at any time

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Cited by 1 publication
(2 citation statements)
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“…As detailed in [22], we previously designed a simulation engine that can harness the full potential of all the Central Processing Units (CPUs) (would they be processors, physical cores, or logical cores) in a parallel computer.…”
Section: Parallel Asynchronous Schedulermentioning
confidence: 99%
See 1 more Smart Citation
“…As detailed in [22], we previously designed a simulation engine that can harness the full potential of all the Central Processing Units (CPUs) (would they be processors, physical cores, or logical cores) in a parallel computer.…”
Section: Parallel Asynchronous Schedulermentioning
confidence: 99%
“…This cache-aware simulation engine shows a very good scalability related to the number of CPUs used [22]. However, it was formerly dedicated to synchronous simulations and, as stated in section 2.1, our particle-based biochemical model relies on an asynchronous scheduling scheme.…”
Section: Parallel Asynchronous Schedulermentioning
confidence: 99%