Proceedings of the 2019 ACM Southeast Conference 2019
DOI: 10.1145/3299815.3314462
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Designing a Molecular Biology Serious Educational Game

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Cited by 8 publications
(7 citation statements)
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“…Desta feita, deixará de lado um ambiente com apenas exposição dos conteúdos para uma participação ativa dos estudantes do século XXI, com a utilização das tecnologias digitais (Mayfield et al, 2019). de ensino e, simultaneamente, permitem refletir sobre as abordagens, avaliar o trabalho realizado e realizar as devidas alterações (Moura, 2021).…”
Section: Revisão De Literaturaunclassified
“…Desta feita, deixará de lado um ambiente com apenas exposição dos conteúdos para uma participação ativa dos estudantes do século XXI, com a utilização das tecnologias digitais (Mayfield et al, 2019). de ensino e, simultaneamente, permitem refletir sobre as abordagens, avaliar o trabalho realizado e realizar as devidas alterações (Moura, 2021).…”
Section: Revisão De Literaturaunclassified
“…Besides focusing on entertainment, Serious Microgames are also created to transfer new knowledge points to students ( Moffat and Shabalina, 2017 ; Kulanthaivel and Ulagamuthalvi, 2020 ; López et al, 2021 ). In this condition, the games aim to convey and improve the students’ mathematical knowledge points and, abilities, as well as change their attitudes and behaviors towards the assumption that mathematics is a difficult and boring subject ( Moshell et al, 2007 ; Garneli et al, 2019 ; Mayfield et al, 2019 ). They are also one of the numerous digital media combined with game-based learning methods, to increase mathematical performance expectancy ( Molin, 2017 ).…”
Section: Introductionmentioning
confidence: 99%
“…Engagement and immersion have been commonly believed to be characteristic of an excellent educational game when learning occurs through a process of reasoning upon the simulated world within the game [8]. Moreover, games can give a break from the normal classroom set-up, which can be particularly appreciated by new generations of students who now frequently make use of digital devices [9].…”
Section: Introductionmentioning
confidence: 99%