2013
DOI: 10.1007/978-3-642-40814-4_28
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Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour

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Cited by 12 publications
(10 citation statements)
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References 30 publications
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“…For the United Nations High Commissioner for Refugees (UNHCR), we created a role-playing game, which simulates kidnapping situations in order to train employees how to react in such situations [23]. In the EmUrgency project, we designed a game educating bystanders of cardiac arrest how to behave in such a situation [24].…”
Section: Board Game Design and Experiencementioning
confidence: 99%
“…For the United Nations High Commissioner for Refugees (UNHCR), we created a role-playing game, which simulates kidnapping situations in order to train employees how to react in such situations [23]. In the EmUrgency project, we designed a game educating bystanders of cardiac arrest how to behave in such a situation [24].…”
Section: Board Game Design and Experiencementioning
confidence: 99%
“…Results indicated that "Mood Map" helped their participants significantly reduce their anger, anxiety and sadness ratings in order to help themselves and empathize with others [9]. Schmitz et al (2013) designed a mobile learning game, "HeartRun", to train Basic Life Support (BLS) and Cardiopulmonary Resuscitation (CPR). The main goal of the heart run game is the acquisition of skills and abilities related to the Chain of Survival i.e.…”
Section: Mobile Applications Empathy and Healthmentioning
confidence: 99%
“…By ''putting oneself into other's shoes'' they have the chance to experience and control both feelings of panic and fear of emergency. Empathy, competence and roleplaying influence the willingness to help in case of emergency [10].…”
Section: Mobile Applications Empathy and Healthmentioning
confidence: 99%
“…ARLearn is a platform for the flexible, pattern-based design of mobile process-based learning games [27,28] comprising an authoring interface, which allows binding content items and task structures to locations, events, and roles and to use game-logic and dependencies to structure the game process. The platform has been recently used for several pilot studies in the cultural heritage domain [29], in security-related fields [30], and in health care related emergency training [31]. Related approaches comprise the ARIS platform [32], which offers the possibility to author location-based mobile games.…”
Section: Phase 2: Transfer Of the Board Game Into A Mobile Gamementioning
confidence: 99%