Designing a mobile game to generate player data -- lessons learned
William Wallis,
William Kavanagh,
Alice Miller
et al.
Abstract:User friendly tools have lowered the requirements of high-quality game design to the point where researchers without development experience can release their own games. However, there is no established best-practice as few games have been produced for research purposes. Having developed a mobile game without the guidance of similar projects, we realised the need to share our experience so future researchers have a path to follow. Research into game balancing and system simulation required an experimental case … Show more
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