Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility 2016
DOI: 10.1145/2982142.2982185
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Designing a Kinect2Scratch Game to Help Teachers Train Children with Intellectual Disabilities for Pedestrian Safety

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Cited by 5 publications
(2 citation statements)
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“…In this case, their findings reveal that children in the group using the Wii show the greatest improvement in motor skills, and better visual–motor integration [ 35 ]. Other use examples can be found that include: a proposal of learning method via Microsoft Kinect to teach students with disabilities [ 36 ], to train children with intellectual disabilities on pedestrian safety issues [ 37 ]; to help individuals living with disabilities learn communication skills [ 38 ], or to train children with Down syndrome so they practice and improve visual-motor skills and cognitive abilities [ 39 ]. It is possible to continue listing different studies and research that involves individuals with Down syndrome or other cognitive or motor impairments and the use of Kinect sensor for different purposes, yet their focus is on the results of training/application and not on the evaluation of the full-body gestures themselves.…”
Section: Related Workmentioning
confidence: 99%
“…In this case, their findings reveal that children in the group using the Wii show the greatest improvement in motor skills, and better visual–motor integration [ 35 ]. Other use examples can be found that include: a proposal of learning method via Microsoft Kinect to teach students with disabilities [ 36 ], to train children with intellectual disabilities on pedestrian safety issues [ 37 ]; to help individuals living with disabilities learn communication skills [ 38 ], or to train children with Down syndrome so they practice and improve visual-motor skills and cognitive abilities [ 39 ]. It is possible to continue listing different studies and research that involves individuals with Down syndrome or other cognitive or motor impairments and the use of Kinect sensor for different purposes, yet their focus is on the results of training/application and not on the evaluation of the full-body gestures themselves.…”
Section: Related Workmentioning
confidence: 99%
“…However, in terms of which technologies were the primary or main focus of the project twelve studies focused on mobile devices such as android or smart phones, tablets and IPads [2,3,16,18,21,22,23,24,34,35,36,40]. Twelve studies focused on games or serious games [4,5,6,7,17,19,26,27,38,41,42,45]. Nine studies in the review focused on the Internet [1,8,12,25,30,31,32,33,44].…”
Section: Overview Of the Corpusmentioning
confidence: 99%