2018 International Conference on Advanced Computer Science and Information Systems (ICACSIS) 2018
DOI: 10.1109/icacsis.2018.8618195
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Designing a Conceptual Model for Rice Information Systems using Gamification and Soft System Methodology

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Cited by 9 publications
(5 citation statements)
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“…Europe, Australia, and the USA showed a moderate, but increasing use of games, especially with the aid of innovative interfaces and technologies [7,17,22,45]. Furthermore, initial pilots and proposals also point to the possibility of using gamification-defined as the use of game design elements in non-game contexts-in agriculture through websites, apps, and SMS [77][78][79][80]. By definition, gamification is at the intersection of serious games, persuasive technology, and personal informatics [81][82][83].…”
Section: Discussionmentioning
confidence: 99%
“…Europe, Australia, and the USA showed a moderate, but increasing use of games, especially with the aid of innovative interfaces and technologies [7,17,22,45]. Furthermore, initial pilots and proposals also point to the possibility of using gamification-defined as the use of game design elements in non-game contexts-in agriculture through websites, apps, and SMS [77][78][79][80]. By definition, gamification is at the intersection of serious games, persuasive technology, and personal informatics [81][82][83].…”
Section: Discussionmentioning
confidence: 99%
“…More sophisticated tools have been developed, targeting extensionists and technicians that will eventually reach farmers [66]. Some initial pilots and proposals also point to the possibility of using gamification -defined as the use of game design elements in non-games contexts-in agriculture through websites, apps, and SMS [67][68][69][70]. These are important steps to expanding the toolkit of games in agriculture and to incorporating new technologies.…”
Section: Discussionmentioning
confidence: 99%
“…Untuk menyelesaikan permasalahan yang menjadi hambatan dalam pengembangan usaha komoditas ikan patin maka penulis mencoba merancang sebuah sistem informasi untuk menyelesaikan permasalahan tersebut. Penulis sebelumnya melakukan penelitian mengenai perancangan sebuah sistem informasi (Sutoyo & Sensuse, 2019). Berdasarkan dari penelitian tersebut, didapatkan kesimpulan yaitu untuk membangun sebuah sistem informasi pertanian diperlukan penelitian awal untuk mengetahui aktor/pengguna sistem yang terlibat dan kebutuhan/requirement pengguna apa saja yang diperlukan dalam sistem informasi.…”
Section: Pendahuluanunclassified