2024
DOI: 10.3389/fpsyg.2023.1292110
|View full text |Cite
|
Sign up to set email alerts
|

Design strategies for VR science and education games from an embodied cognition perspective: a literature-based meta-analysis

Xiuyu Lin,
Runbo Li,
Zhirong Chen
et al.

Abstract: IntroductionNatural science education, as an important means to improve the scientific literacy of citizens, combines science education games with virtual reality (VR) technology and is a major developmental direction in the field of gamified learning.MethodsTo investigate the impact of VR science education games on learning efficiency from the perspective of embodied cognition, this study uses the China National Knowledge Infrastructure (CNKI) and Web of Science (WOS) databases as the main source of samples. … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
references
References 65 publications
0
0
0
Order By: Relevance