2015
DOI: 10.1016/j.jsurg.2015.05.009
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Design, Realization, and First Validation of an Immersive Web-Based Virtual Patient Simulator for Training Clinical Decisions in Surgery

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Cited by 28 publications
(21 citation statements)
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References 22 publications
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“…Of the 114 papers, 69 (60.5%) concerned surgical VR simulators [ 36 , 37 , 42 , 46 , 47 , 51 , 53 , 55 - 57 , 59 , 66 , 67 , 73 - 75 , 79 , 81 - 84 , 86 , 88 , 90 - 94 , 96 , 98 - 100 , 103 , 105 , 107 - 138 ], 20 (17.5%) used virtual worlds or virtual environments [ 39 - 41 , 43 , 44 , 48 , 50 , 58 , 69 , 70 , 76 - 78 , 101 , 139 - 145 ], 15 (13.2%) used 3D anatomical models, 4 (3.5%) used virtual dissection tables [ 9 , 62 , 97 , 127 , 146 ], 4 (3.5%) used mobile VR [ 14 , 63 , 65 , 147 ], 1 (0.9%) examined the use of a virtual palpation simulator, and 1 (0.9%) used a virtual ultrasound simulator ( Figure 3 ).…”
Section: Resultsmentioning
confidence: 99%
“…Of the 114 papers, 69 (60.5%) concerned surgical VR simulators [ 36 , 37 , 42 , 46 , 47 , 51 , 53 , 55 - 57 , 59 , 66 , 67 , 73 - 75 , 79 , 81 - 84 , 86 , 88 , 90 - 94 , 96 , 98 - 100 , 103 , 105 , 107 - 138 ], 20 (17.5%) used virtual worlds or virtual environments [ 39 - 41 , 43 , 44 , 48 , 50 , 58 , 69 , 70 , 76 - 78 , 101 , 139 - 145 ], 15 (13.2%) used 3D anatomical models, 4 (3.5%) used virtual dissection tables [ 9 , 62 , 97 , 127 , 146 ], 4 (3.5%) used mobile VR [ 14 , 63 , 65 , 147 ], 1 (0.9%) examined the use of a virtual palpation simulator, and 1 (0.9%) used a virtual ultrasound simulator ( Figure 3 ).…”
Section: Resultsmentioning
confidence: 99%
“…The availability of serious games for clinical education is limited [15]. Commercial development of such a high-fidelity project is resource intensive [16], which may require subsidies because development outlay would necessitate high levels of sales to achieve profitability. In addition to technical quality, the success of serious games strongly depends on the amount of curricular content available [15].…”
Section: Introductionmentioning
confidence: 99%
“… 1 Along with advances in Internet and computer technology, new challenging and interactive teaching methods, like e-learning and simulation-based learning, have been developed and implemented in medical education. 2 , 3 However, the learning benefits of these new technologies are often overlooked and not always well evaluated by the stakeholders. 4 , 5 Furthermore, little is known about their effectiveness in terms of knowledge understanding and retention.…”
Section: Introductionmentioning
confidence: 99%