Collision-Based Computing 2002
DOI: 10.1007/978-1-4471-0129-1_2
|View full text |Cite
|
Sign up to set email alerts
|

Design Principles for Achieving High-Performance Submicron Digital Technologies

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
9
0

Year Published

2002
2002
2018
2018

Publication Types

Select...
4
3
1

Relationship

1
7

Authors

Journals

citations
Cited by 19 publications
(10 citation statements)
references
References 13 publications
1
9
0
Order By: Relevance
“…The CA collider is a viable prototype of a collision-based computing device. It well compliments existing models of computing circuits based on particle collisions [18,42,15,45,41,23,60,56]. How complex is our design?…”
Section: Discussionsupporting
confidence: 59%
“…The CA collider is a viable prototype of a collision-based computing device. It well compliments existing models of computing circuits based on particle collisions [18,42,15,45,41,23,60,56]. How complex is our design?…”
Section: Discussionsupporting
confidence: 59%
“…Designs for computing these tubes follow a principle based on an unconventional computing representation paradigm (Mills, 2008). In this way, Fredkin and Toffoli have developed a concept of a general-purpose computation based on ballistic interactions between quanta of information that are represented by abstract particles (Fredkin and Toffoli, 2002). The Boolean states of logical variables are represented by balls or atoms, which preserve their identity when they collide with each other.…”
Section: Plasmodial Tube and Circular Computationmentioning
confidence: 99%
“…CA as super computer models are developed extensively in [104,20,16,59,82,99,111,92,44,98,33,3,4,5,1,115,45,66].…”
Section: Final Remarksmentioning
confidence: 99%