2019
DOI: 10.1007/978-981-15-1465-4_23
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Design of SelfEngine: A Lightweight Game Engine

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Cited by 2 publications
(1 citation statement)
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“…ere are only a few books on scene design in the market, which often elaborate scene design from the perspective of two-dimensional animation or basic theory, without involving some characteristics of digital level. is paper attempts to build a lightweight 3D rendering platform that can quickly combine some intelligent algorithms with character control through the intelligent control framework to realize the interactive 3D animation space based on the natural user interaction interface [1][2][3][4][5][6][7][8][9].…”
Section: Introductionmentioning
confidence: 99%
“…ere are only a few books on scene design in the market, which often elaborate scene design from the perspective of two-dimensional animation or basic theory, without involving some characteristics of digital level. is paper attempts to build a lightweight 3D rendering platform that can quickly combine some intelligent algorithms with character control through the intelligent control framework to realize the interactive 3D animation space based on the natural user interaction interface [1][2][3][4][5][6][7][8][9].…”
Section: Introductionmentioning
confidence: 99%