Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter 2017
DOI: 10.1145/3125571.3125591
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Design of IoT Tangibles for Primary Schools

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Cited by 26 publications
(14 citation statements)
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“…However, the workshop did not include an ideation stage, and the devices as well as the chosen programming environment were not designed for children. An example of such cards for children is instead reported in Gennari, Melonio, Rizvi et al (2017); although input and output cards were for a specific technology, they were used to move children from ideation to programming.…”
Section: Technology Cardsmentioning
confidence: 99%
“…However, the workshop did not include an ideation stage, and the devices as well as the chosen programming environment were not designed for children. An example of such cards for children is instead reported in Gennari, Melonio, Rizvi et al (2017); although input and output cards were for a specific technology, they were used to move children from ideation to programming.…”
Section: Technology Cardsmentioning
confidence: 99%
“…Sets or decks of cards, such as the IoT Card Set [2], the IoT Design Deck [10] and the Tiles Cards [27], have been used for co-designing or augmenting every-day's objects with smart behaviours. Adapted versions of Tiles Cards were employed in co-design workshops with children as well [13,26].…”
Section: Related Work and Backgroundmentioning
confidence: 99%
“…Participatory design or co-design more in general strive to enhance environments where people live by engaging them in designing or re-designing the environments themselves [14]. Although there are several participatory or codesign workshops with cards or other generative toolkits for designing smart or IoT objects with children, e.g., for enhancing cities [13] or for creating socioemotional bonds [7,8], there are fewer workshops for co-designing with children smart nature ecosystems. An exception is by Smart Toy LLC, which partnered with the National Wildlife Federation in USA to create a mobile gamified app and a companion smart toy that encourage USA children to connect with nature [10].…”
Section: Related Workmentioning
confidence: 99%