2021
DOI: 10.1177/10468781211006752
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Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation

Abstract: Background. Simulation gaming sessions can be understood as a sequence of briefing, game play, and debriefing - with feedback loops and iterative steps in between. Often, these sessions are supported by a facilitator, who organizes the session, sets learning goals, and guides the players through briefing, game play and debriefing ( Taylor, Backlund & Niklasson, 2012 ), which we call facilitation. Debriefing is a vital part of the facilitation process, as according to Crookall (2010) and Kriz (2010) , it fa… Show more

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Cited by 19 publications
(14 citation statements)
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References 27 publications
(34 reference statements)
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“…Game debriefing is an important part of a game study, in which players are given an opportunity to reflect, comment on, and discuss the gameplay session (Kriz, 2010; Schwāgele et al, 2021; van den Hoogen et al, 2016). For HomeRUN, the facilitator of the session led the debriefing after gameplay, and later the questionnaires were administered.…”
Section: Pilot Results and Analysismentioning
confidence: 99%
“…Game debriefing is an important part of a game study, in which players are given an opportunity to reflect, comment on, and discuss the gameplay session (Kriz, 2010; Schwāgele et al, 2021; van den Hoogen et al, 2016). For HomeRUN, the facilitator of the session led the debriefing after gameplay, and later the questionnaires were administered.…”
Section: Pilot Results and Analysismentioning
confidence: 99%
“…Kirkpatrick’s (1959) model can also be used as an evaluation tool if the focus is on behavioural changes. In addition, a debriefing is important in order to facilitate an appropriate learning process during and after the game experience (Grund & Schelkle, 2020; Schwägele et al, 2021). A description of an application-oriented use can be found in Freese et al, (2020).…”
Section: Discussion Conclusion and Future Researchmentioning
confidence: 99%
“…The blue arrow indicates that feedback on the whole process can help improve the design. More discussion and some marvellous insight into this are to be found in Schwägele et al (2021). Table 6 provides a summary of the kind of timings for debriefings during a simulation, from its inception till its conclusion.…”
Section: A Simple Sequencementioning
confidence: 99%