2018
DOI: 10.1007/978-3-319-92049-8_33
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Design of an Assistive Avatar in Improving Eye Gaze Perception in Children with ASD During Virtual Interaction

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Cited by 5 publications
(9 citation statements)
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“…The current work substantially expands our previous conference paper [21] in terms of i) system augmentation, ii) introduction of an individualized adaptation model and iii) data from a pilot study. System augmentation included adding a new dimension to the avatar's gaze prompts by manipulating the depth of the eye movements together with varying speed of the avatar's gaze prompts and the inclusion of new region of interests on the avatar's face to observe participants' gaze fixation in a detailed manner.…”
Section: Introductionmentioning
confidence: 84%
“…The current work substantially expands our previous conference paper [21] in terms of i) system augmentation, ii) introduction of an individualized adaptation model and iii) data from a pilot study. System augmentation included adding a new dimension to the avatar's gaze prompts by manipulating the depth of the eye movements together with varying speed of the avatar's gaze prompts and the inclusion of new region of interests on the avatar's face to observe participants' gaze fixation in a detailed manner.…”
Section: Introductionmentioning
confidence: 84%
“…21 papers also reported using some form of intelligence (IQ scores e.g., full-scale IQ, verbal IQ, performance IQ). It is also worth noting that all five papers presenting preliminary designs and studies without ASD participants did not indicate diagnostic traits for their target audience [40], [46], [47], [49], [52].…”
Section: Rq3: What Methods Were Used To Screen Participants During the Selection Process?mentioning
confidence: 99%
“…The types of attention-based tasks implemented in each paper were dependent on aims of the study. These included improving attention or training a skill (e.g., pronunciation, emotion recognition) or assessing attention differences Social (30) [41], [44], [68]- [71], [73]- [78], [47], [79], [81], [85], [86], [88], [92], [93], [95], [97], [98], [48], [99], [49], [52], [61], [62], [64], [65] Selective (15) [8], [40], [91], [94], [100]- [102], [43], [46], [49], [50], [67], [82], [88], [90] Sustained (16) [39], [40], [89], [91], [96], [100], [101], [103],…”
Section: H Rq7: What Types Of Attention Tasks Were Used During the Primary Studies?mentioning
confidence: 99%
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“…The research shows that after virtual-environment training, patients with ASD exhibit obvious improvement in street-crossing and street-navigation abilities [ 12 ]. Amat designed a training game based on virtual reality, which mainly solved the joint-attention impairment of children with ASD [ 13 ]. Mei proposed an attention-training method for children with ASD using virtual-reality games to improve their attention.…”
Section: Introductionmentioning
confidence: 99%