2019
DOI: 10.1007/s12008-019-00600-8
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Design of an app based on gamification and storytelling as a tool for biology courses

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Cited by 28 publications
(22 citation statements)
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“…Giving the students an overview of the cell before the VR experiences, or “pretraining,” improved learners’ recall of a virtual cell experience (Mayer et al , 2019). In studying VR Bio3D, a game designed to allow engineering students to learn about protein synthesis (Ibarra-Herrera et al , 2019), students found the game-based version more motivating for learning than a narrative version.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Giving the students an overview of the cell before the VR experiences, or “pretraining,” improved learners’ recall of a virtual cell experience (Mayer et al , 2019). In studying VR Bio3D, a game designed to allow engineering students to learn about protein synthesis (Ibarra-Herrera et al , 2019), students found the game-based version more motivating for learning than a narrative version.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In the absence of active learning modules, students are unable to visualize and represent these processes for further learning ( Kozma et al, 2000 ; Duncan and Reiser, 2007 ). To address these limitations and allow students to interact with the individual steps of transcription and translation in the classroom, a variety of model-, analogy-, and virtual- based simulations have been developed ( Pigage, 1991 ; Rotbain et al, 2008 ; Altiparmak and Nakiboglu Tezer, 2009 ; Debruyn, 2012 ; Takemura and Kurabayashi, 2014 ; Marshall, 2017 ; Dorrell and Lineback, 2019 ; Ibarra-Herrera et al, 2019 ; Chang et al, 2020 ) ( Figure 1 ). Efforts to develop such activities represent educators’ broad interest in providing students with active-learning modules to improve student learning outcomes.…”
Section: Introductionmentioning
confidence: 99%
“…Using an application entitled 'Bio3D' constituted with game elements and storytelling to discover the central dogma of biology ", a series of processes that cells use when replicating and when fabricating proteins" [20] After using the app, the tests to evaluate the learning experience show that students : -felt so motivated regarding the gamification elements of the app and the storytellingimproved regarding the knowledge evaluation The research discusses the application of gamification in manufacturing and industrial areas for education and training.…”
Section: Educationmentioning
confidence: 99%